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New guy wanting to subscribe?

If I subscribe, do the perks listed on the page apply to my homies that play my games? Or would they have to subscribe in order to see the perks applied to my games?
Most only apply to the CREATOR of the game. Not necessarily the DM, but the actual account that makes the game.
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Pat S.
Forum Champion
Sheet Author
All the perks you receive from subscribing apply to any game you create. Dynamic lighting is controllable by you and anyone you upgrade to Co-GM The players will be able to use a tablet to connect to your game You have access to the use of the API (pro subscriber tier) but the players could use the ! commands if you notify them what they are for the scripts (or have them written into the macros) You would have access to the Transmogrifier (pro subscriber tier) but the players would not You can create a game on the Developer's server (pro subscriber tier) and invite players to it You would have increased art storage quota (depends on subscription tier) You would get access to specific tokens for free (pro subscription tier) that you could drop on the map area for your players use but they would not have them in their library. No more advertisements for you or your players in the games you create otherwise it is just no more ads for you in any game you join. Those are most of the perks and how they apply to you or your players. There are a few more but they only apply to you as a  subscriber .
Alright well that's fine. I'll most likely become a Pro sub, because the features look hella worth it. Thanks, Jake!
Oh cool! Yeah all that is pretty awesome. I just wasn't sure how the features applied, but you pretty much covered it. Thanks, Pat!
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Pat S.
Forum Champion
Sheet Author
You are welcomed. Read over the supporter page I linked to and decide on your tier you want. I've was a pro subscriber before I became a moderator and never regretted it. Back then (almost 4 yrs ago or so) there was less features for a pro subscriber tier than there is now for the plus. Dynamic lighting was the big thing back then and there was no character sheets (let alone being able to customize them) or API.