
The default behavior for a roll template seems to be to outline the result number depending on how many ones and sixes are rolled - with a red outline if you have ones but no sixes, a green outline if you have sixes but no ones, a blue outline if you have both ones and a sixes, and no outline if you have neither. This is... not useful in the games I play. Is there some way to turn this off or configure this color coding differently? Whoops. Topic name fail, and I don't seem to be able to fix it. Can someone assist?