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Advantages of Roll20 over RPTools

I've been a player and DM for a while, using a program called RPTools , and more specifically MapTool. This appears to have much the same functionality as Roll20, which I've recently discovered. After doing some investigation, it seems that significantly more people use Roll20 than RPTools, so presumably it has some advantages over it, but I can't see many at first glance. Are there any people familiar with both systems who can tell me what those advantages are?
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Gid
Roll20 Team
If we compare it to MapTool, this is the first couple of things off the top of my head. Roll20 Pros: Three different methods of Integrated Video & Voice chat Browser-Based so the software is cross-platform on Mac, PC and Linux without needing a virtual OS Cloud-Based Image Library: The players don't download a giant campaign document folder and all its art assets to view the map/tokens/etc. Everything is stored on the GM's Roll20 allotted cloud storage. Very K.I.S.S. UI design (at least we try to keep it that way) For the most part, it is very simple to connect to games Roll20 Cons: Limited programmability Vector based rather than Raster based: You can't paint with textures like you can in MapTool. It's also recommended that you don't try to create a map from scratch by going tile happy in Roll20 itself, simply because this can reaaalllly slow down your campaign. When you paint in MapTool you're essentially creating a map much in the way you would an art program. In Roll20, you're always going to have art assets floating atop one another. They'll never converge into a single large image. No print to image method to export a final img of your map to use as a printable version
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Gid
Roll20 Team
I know there's a couple of Roll20 users who still use MapTool for building their maps (which they then load into Roll20 for gaming purposes), they'll probably have a better grasp of the differences and will hopefully pipe up. It's been years since I've touched MapTool.
Honestly, browser based is a HUGE reason why I prefer roll20. Updates might cause some glitches (very minor) but never cause un-playability. The other big reason is the community here is typically a little more my style. The other big benefit is that even though Roll20 is still in its infancy (has alot of things on it's road map) the developers really give 1 on 1 attention to their players.
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Pat S.
Forum Champion
Sheet Author
The reason I choose roll20 over the various other vtt (maptool, openrpg, and some others) is the community. Over all everyone here has been friendly and helpful and when that is combined with the ease of use (browser based aka no software to install or jump through hoops to make it work) wins hands down. I used openrpg/traipse for almost 8yrs and while that software has features I miss, this site generally makes up for it. As for Maptool, I tried it a few times but when I had a problem the various users in the community would tell me to f-off or go RTFM and would not be helpful. That is not a way to get your software to gain popularity and the main reason I gave up on maptool.
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Gauss
Forum Champion
I hate RTFM responses since the Manual is often written by techies who do not understand how to explain things to non-techies. With that said, people should at least make an attempt to look at the Manual. :) - Gauss
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Pat S.
Forum Champion
Sheet Author
The RTFM reply was when I was asking for help about port forwarding and such. I had read the manual but still had questions. They made me mad so I moved on to another program. I didn't lose anything so it didn't bother me.
Metroknight said: The RTFM reply was when I was asking for help about port forwarding and such. I had read the manual but still had questions. They made me mad so I moved on to another program. I didn't lose anything so it didn't bother me. Absolutely this point here.  I use roll20 because the community seems to be both awesome and full of like-minded individuals.  Good people are sadly rare on the internet, I think.  It's great to actually see people in these forums that share a common hobby, and actually help one another with good answers to questions and useful suggestions.
Kristin C. said: I know there's a couple of Roll20 users who still use MapTool for building their maps (which they then load into Roll20 for gaming purposes), they'll probably have a better grasp of the differences and will hopefully pipe up. It's been years since I've touched MapTool. I have done this. I had created an entire village in MT before I gave up on using it as a VTT. Then, a few months later, I found Roll20. I hated the thought of having to do that work all over again but then I realized I didn't have to. I ended up importing the entire village over to Roll20, building by building. I first deleted items that I would want to make moveable in Roll20, like doors for example. Then I used the "Export ---> Screenshot As" options to grab an image of the building. Use graphics editing software to trim excess border, resize, whatever. Then drop the saved image into Roll20. 
Yeah, MapTool is great for building maps in and then exporting them as a single image.