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[3.5] Battle Master

Hi all, I'm starting a 10th lvl campaign. I found a prestige class I really like, the battle Master:&nbsp; <a href="http://www.dandwiki.com/wiki/Battle_Master_(3.5e_P" rel="nofollow">http://www.dandwiki.com/wiki/Battle_Master_(3.5e_P</a>... I was thinking of going 6 levels in Fighter and 4 in Battle Master. But I'm having trouble getting the character sheet to accept the stats correctly. For instance, lvl 3 Fluid Strike. I can't get the character sheet to represent it correctly. (I'm honestly about to make a paper sheet instead of going with the online version.) Does anyone have any suggestions, or prior made Battle Master character sheets they could share? Also, does anyone have any actual experience with a Battle Master? It looks awesome to me, but Its been a while since I've played, so I'm sure I'm overlooking somthing. Thanks! Rob
1459500036

Edited 1459500050
Ziechael
Forum Champion
Sheet Author
API Scripter
The main difficulty you have here is that, as a homebrew class, it is not going to be supported by Diana's awesome sheet which is based around the SRD and official materials for 3.5e. Your best option would be to create a custom attack macro that allows you to either hardcode or mathematically (and therefore dynamically) represent the changes to the BAB for the iterative attacks... fortunately Diana's sheet has fully customisable macro boxes for most, if not all, of the rolls on the sheet meaning that this should be easy enough to manage. On the weapons tab specifically you can alter the macros and roll from there for each weapon. For example a weapon in slot one could use the following full attack roll (changes in bold): &{template:DnD35Attack} {{pcflag=true}} {{name=@{character_name}}} {{subtags=attacks with a @{weapon1name} }} {{attack1=A1:[[@{weapon1attackcalc}]]}} {{critconfirm1=Crit?:[[@{weapon1attackcalc}]]}} {{fumbleroll=Fumble:[[d20]]}} {{damage1=D1:[[@{weapon1damage}]]}} {{critdmg1=+[[@{weapon1crit}]]}} {{fullattackflag=[[?{Full Attack? (hit space for full attack else hit return) |0}d1]]}} {{attack2=A2:[[@{weapon1attackcalc} -4 ]]}} {{critconfirm2=Crit!:[[@{weapon1attackcalc} -4 ]]}} {{damage2=D2:[[@{weapon1damage}]]}} {{critdmg2=+[[@{weapon1crit}]]}} {{attack3=A3:[[@{weapon1attackcalc} -8 ]]}} {{critconfirm3=Crit!:[[@{weapon1attackcalc} -8 ]]}} {{damage3=D3:[[@{weapon1damage}]]}} {{critdmg3=+[[@{weapon1crit}]]}} {{attack4=A4:[[@{weapon1attackcalc} -12 ]]}} {{critconfirm4=Crit!:[[@{weapon1attackcalc} -12 ]]}} {{damage4=D4:[[@{weapon1damage}]]}} {{critdmg4=+[[@{weapon1crit}]]}}&nbsp; {{attack5=A5:[[@{weapon1attackcalc}-16]]}} {{critconfirm5=Crit!:[[@{weapon1attackcalc}-16]]}} {{damage5=D5:[[@{weapon1damage}]]}} {{critdmg5=+[[@{weapon1crit}]]}} Added attack 5 as well in case it is needed. I would definitely check with your DM that homebrew classes are allowed though!!