To the OP, I have found a way to get it to work inside the character sheet using the API buttons. This will only work when clicking on the spell from the Attacks and Spellcasting section on the front page and it requires a macro be made in the Settings tab. Do that first, make a macro called FX /fx ?{Type|Beam,beam|Bomb,bomb|Breath,breath|Bubbling,bubbling|Burn,burn|Burst,burst|Explosion,explode|Glow,glow|Missile,missile|Nova,nova|Spatter,splatter}-?{Color|Acid,acid|Blood,blood|Charm,charm|Death,death|Fire,fire|Frost,frost|Holy,holy|Magic,magic|Slime,slime|Smoke,smoke|Water,water} @{target|Source|token_id} @{target|Destination|token_id} That will cover all possible spells effects for starters. Then in your spell on the front page edit it and add a button in the Description section. Using the API button format like this. [FX](!
#FX) Now when you cast the spell you can click on the button to activate the effect. and wow your friends!