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Please, review the 'Undo'/'Redo' code.

1459963565
Aymar
Sheet Author
Hey Roll20 Team, I believe this issue could easily be fixed and I'm sure it annoys a great deal of people. When I'm editing a scene and I want to undo the last (let's say) 3 actions, what I do is press CTRL+Z 3 times, but instead of undoing the last 3 actions what the app does is the following: Suppose I made 3 wrong actions: Wrong Action #1 followed by Wrong Action #2 followed by Wrong Action #3. Then I press CTRL+Z 3 times: - First time pressing CTRL+Z: It undo my last action: Wrong Action #3 (and probably it queues THIS undo action in the action queue as my last action) - Second time pressing CTRL+Z: Since it probably queued the 'Undo Wrong Action #3' action AS MY LAST ACTION, it now undo that action, effectively redoing the Wrong Action #3, and now it queues this 'Undo Undo Wrong Action #3' as my last action.. - Third time pressing CTRL+Z: Now it undo the 'undo undo Wrong Action #3', effectively undoing Wrong Action #3. TL;DR: If I press CTRL+Z multiple times, what Roll20 app does is like, toggle the last action off and on and off and on... I believe the undo and redo (CTRL+Z and CTRL+Y) actions should not be queued in the action queue, this way, Roll20 would work as expected, allowing people to "Walk in the action timeline" using CTRL+Z and CTRL+Y, where CTRL+Z goes "back in action time" and CTRL+Y goes "forward in action time". Please consider looking into this as I'm sure lots of people are probably annoyed by the current behavior. Cheers!
1460463960
Aymar
Sheet Author
Seriously? Nobody else feels the same way I do regarding the undo mechanics? Come on...
1460478095
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
We're aware with this issues, along with others, with the text widget. We're actively looking to improve those features of Roll20.
1460563019
Aymar
Sheet Author
Thank you. Looking forward to the fix.