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Pets, familars and animal companions

1460060572

Edited 1460139463
Stephen D
Elite
Marketplace Creator
Since so many are now delving into getting animal companions of various sorts, I thought I'd clarfy a few things: Familiars All familiars with an intelligence less than 8 now have an intelligence of 8, can speak one language the caster speaks and can speak this language aloud, though not necesarily very well or understandably. If you buy a Familiar Ring from the White Horses or Unicorns and your familiar dies, you must return to their chapterhouse to have it resummoned, though it will be the same creature and will remember its past service and how it died. Familiars die at 0 HP and do not get death saving throws. The Telepathic link and the ability to see through your familiar's sense do not work in an aura of less than 2. In addition, you can only see what your familiar sees on the VTT when you are looking through its sense. In future, no familar with 'have sight' as a token unless you are using an action to look through it's senses. Animal Companions These are mundane animals that have to be trained for a particular purpose. It costs XP to train an animal to do 'tricks' representing orders you can give them that they will obey under conditions of stress. An animal can only learn a number of tricks equal to it's Int rating   (so Int of 2 equals 2 tricks). Tricks are things like attack, fetch, stay etc. They must be one word orders and cannot be complicated in any way. Every time a PC orders it's animal companion, they must make a DC7 handle animal check as a Bonus action. An animal companion can be taught more tricks but each extra trick costs double the XP to learn and this stacks; so a creature with Int 2 that needs to learn 4 tricks, the first two cost normal XP but the third costs double and the fourth quadruple. The normal XP cost to learn a trick is as follows: Your Level              XP cost to learn one trick          1                                     25          2                                     25          3                                     50          4                                    150          5                                    315          6                                    625          7                                    750          8                                    915          9                                   1165         10                                  1333         11                                  1750         12                                  1250         13                                  1665         14                                  1665   Animal companions do get death saving throws and do not automatically die at 0 HP; the same rules apply to them as to player characters.
What If my familiar has an Int higher than 8, and can speak 2 languages?
1460064873
Stephen D
Elite
Marketplace Creator
Not sure what you're asking Ernie....................?
With my imp familiar, would it get nerfed?
I think Stephen's intent is for those familiars with an int below 8 to now have 8. The Warlock is a bit of an oddity when it comes to familiars and as such often gets missed.
1460139117
Stephen D
Elite
Marketplace Creator
Indeed; if your familiar has an Int of higher than 8, it remains as it is.
1468995833

Edited 1468995845
is the animal companions for hunter- Beastmaster or can anyone train a animal?
these rules are for anyone, however realise that there is a bit of information missing as only 3 people ever did that. The animals can have a CR of maximum 1/4. Training these animals costs time, buying those animals costs money. The more special they are the more they will cost.