Would anyone be in favor of adding a customizable field for combat modifiers? My small group plays a few games with several combat modifiers that often change dynamically (e.g. Target Range, Terrain, Running/Crouching/Prone, Cover Bonuses and Negatives, Damage Penalties). I would like a way to present players with a quick and efficient method for totaling these modifiers. Calculating these values on-the-fly can be time consuming. Macros do help, but often cannot account for all situations. It is technically possible to accomplish this with a macro using +%{Switch|0}*(value) ,but not without asking for each possibility every time an attack is declared. Any thoughts? Mockup: