From Rabulius' Macros (as stored on my Google Doc: <a href="https://docs.google.com/document/d/1g8fUu5XTvAw8_P" rel="nofollow">https://docs.google.com/document/d/1g8fUu5XTvAw8_P</a>... ) Identify &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Identify](<a href="http://www.dandwiki.com/wiki/SRD:Identify" rel="nofollow">http://www.dandwiki.com/wiki/SRD:Identify</a>) }} {{School:=Div}} {{Level:= Brd 1, Magic 2, Sor/Wiz 1}} {{Comp:=V, S, M/DF}} {{Cast Time:= 1 hour}} {{Range:= Touch }} {{Target:= One touched object }} {{Dur:= Instantaneous}} {{Save:= None }} {{SR:= No }} {{notes= The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify does not work on artifacts. Arcane Material Component: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting. PHB p.243}} Sleep &{template:DnD35StdRoll} {{spellflag=true}} {{name=@{selected|token_name} }} {{subtags=casts [Sleep](<a href="http://www.dandwiki.com/wiki/SRD:Sleep" rel="nofollow">http://www.dandwiki.com/wiki/SRD:Sleep</a>) }} {{School:=Ench (Comp) [Mind-Aff]}} {{Level:= Brd 1, Sor/Wiz 1}} {{Comp:=V, S, M}} {{Cast Time:= 1 round}} {{Range:= Med ([[100+10*@{selected|casterlevel}]]ft) }} {{Area:= One or more living creatures within a 10-ft-radius burst }} {{Dur:= [[@{selected|casterlevel}]] minute(s)}} {{Save:= Will negates (DC: [[@{selected|spelldc1} + @{selected|sf-enchantment}]]) }} {{SR:= Yes ([[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs SR) }} {{notes= Causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). Sleep does not target unconscious creatures, constructs, or undead creatures. PHB p.280}}