Hey guys, I'm trying to see how much interest there would be in a one-shot game of Pathfinder. Mostly I'd be aiming this at new(er) people trying to get into roleplaying, but I'd be perfectly fine with veterans joining as long as they don't get impatient with newer people. So there would be plenty of opportunity to ask about rules and learn what's what. About the adventure: I've recently run a small campaign to get my regular pathfinder group off the ground until our actual DM was done prepping his stuff and people were not too unhappy with the results, so I'll be re-using an imporved version of this for our session. The gist of it is, that there's a newly founded mining town in the northern regions of the world and your group of (potential) followed the lure of adventure, the open road or just a change of scenery. Overall what I have prepared focuses more on interaction with the world that does not involve putting 3 feet of steel between someone's ribs. You can explore the town and surrounding areas to your heart's content, or follow the obvious campaign hook, which is currently the buzz of the town: The main plot revolves around a series of murders that players can chose to investigate if they like. Making things newbie friendly I've been thinking about a few things I'd have liked to have explained to me when I was starting out and I'll try to work these into the session. Depending on where everyone starts, knowledge-wise, we'll work through some of the rolls and skill checks in the open, even if it's things the GM usually rolls for you. After the adventure, if you like, I can give a few pointers on what other options would have been available to you. Interrupting to ask questions will generally be okay, because this is explicitly supposed to be newbie friendly. I'll also be available from time to time during the week to help people with character generation if needed. The limits of that I'm quite willing to explain things and stuff, but if anyone is serious about getting into roleplaying, he or she should also be aware that there is some decent amount of research one has to do. Basically what I'm saying is that sometimes I am more interested in helping you understand concepts of this fine past time than I am in reading the rulebook to you. I feel this is something everyone can do by himself. Sound fair? If no, who said I had to be fair? :3 Requirements Being available at the specified time helps. :3 Aside from that, I'd also expect you to have a character ready to go when we're starting the session. This includes a bit of backstory as to why you're adventuring and why you're travelling to this newly founded town. Ideally you'll also have a good idea of your character's character, so to speak. Also: Reading this entire post. The Details:
Sunday, 08.09.2013, early afternoon (around noon-1pm or so), GMT Timezone, aiming for about 4-5 hours of game time
Skype (talking to people!) + roll20.net (rolling dice and stuff!) + myth-weavers.com (character sheets!)
Pathfinder Core Rules only, unless otherwise cleared by me ( <a href="http://www.d20pfsrd.com" rel="nofollow">www.d20pfsrd.com</a> has a good list of all the core rules)
Character generation: 15 Point buy, level 1, use average gold, no evil alignments
>80% roleplaying, <20% combat
Final Words Well, this is the part where you guys write things. Questions? Suggestions? Letting me know this is a royally dumb idea? All of this and more can be written by you, in this thread!