Character Creation: 25 Point Buy using this website: <a href="http://webpages.charter.net/tedsarah/Pathfinder/ut" rel="nofollow">http://webpages.charter.net/tedsarah/Pathfinder/ut</a>... Starting Level: 1 Race: Choose either Human, Orc, Elf, Dwarf, or Halfing. Tal'Dori can be chosen with GM approval. Once you choose your race, select your subrace and list it on your character sheet. Class: Choose either Fighter, Ranger, Rouge, or Magic User. Background: Any background package already listed. Each of the default backgrounds If you wish, you can ask the GM to create you a custom background. Rules for multiclassing have not been implemented so please stick to one class. General Rules: Skills represent how good your character is in certain broad areas. Skills are used to perform a variety of tasks. Characters receive a base of 4 + Int mod in skill points each level . At first level, characters gain bonus skill points to put in certain skills based on their background and class (This represents the standard training they received when becoming their class or from their background). These are called Trained skills. Class is basically your character's role as an adventurer. It typically reflects how they approach problems, and also provides a general guideline for where to place your skills. It also shows what areas your character has invested with specialized training. Talents are effectively class features, which allow you to further customize your character. You unlock one talent of your choice once every odd level . In order to select a talent, you must meet the prerequisites of said talent. Most talents require you to have at least one level in a class qualified for its talent tree before you can select it. Talents are organized into Talent Trees -- groups of similar talents that stack and build off of each other. Feats are similar to talents, but are more broad in nature. They typically showcase general training such as weapon proficiencies. You get one feat at second level and every even level thereafter. (Note: Feats have not been fully implemented yet, so don't worry too much about them) Experience is a scale which represents, well... how experienced your character is. It is gained primarily through encounters -- defined as any situation that puts the character in significant risk -- but extra XP can be given as a reward for going significantly above and beyond the bare minimum in roleplaying. Characters that participate in an encounter are each given an amount of XP based on the difficulty of the challenge: A simple encounter grants 1 XP (low risk encounter), A challenging encounter grants 2 XP (moderate risk), a difficult encounter grants 3 XP (High Risk), and an extreme encounter (Very High Risk) grands 4 XP or even greater depending on just how dangerous the situation is. In order to reach any given level, a character must have an amount of XP equal to 20*(Target Level - 1) , thus in order to reach level 2, a character must earn 20 XP. Level is a numerical scale used to compare how tough characters and monsters are compared to one another. Generally speaking, a level 2 character or monster is harder to beat than a level 1 character. Look in the Character Sheets Page for the Character Sheet Format.