
Mike W. said:
Hello Pierre,
I was one of the Kickstarter backers, so I have both the book and the CD, so I can make a character, but I don't mind if rolling up, and maybe prefer rolling up in front of you to remove any questions. Lastly, I have been gaming so long that generating stats are not necessary, so if you want to roll up my status too, that is fine. Just let me know when you want to do your Office Hours. Also, I am in to character concept, so can you give us what type of campaign that you will be running? For example, this is a very much classic Traveller game with a motley crew, running a space freighter, a mercenary game, a military, or maybe a scientific expedition? This will help character development.
Thanks for your time,
Mike Wittek
So does anyone have any preferences for what role they would like to fill in our motley crew? It's always good to have someone with a ship but we probably don't want multiple people all with ships. Is anyone really gung-ho on playing a merchant or scout?Pierre S. said:
Probably the motley-crew idea is the closest. This border area I have as the setting is not at war, nor are there necessarily local insurrections to be military with.
I will declare a meeting time for character generation, people can roll up characters in front of me. I suggest they "pencil in" the errata for the particular career-choice they want. But first, there has to be a character sheet form to store the data on (public-access to all players). I should work on that, so don't move until you see one placed there.
I'm partial to the scout concept myself but I don't feel any real need to 'own' a ship (unless no one else wants to) so I can very easily work up a scout concept who is functioning as a pilot, engineer, or astrogator for someone else's ship.