
Joining us this session was:
Luke C. as Kritty the Swashbuckler Catfolk at 287
Naryar as Brother Sarman the Martial Artist between 265-270
Mark W . as Kegorach the Wizard at 258 points.
And Archie as a Lochnar
Sadly Stripe could not be with us this week to join in as
Rashi.
First things first, after the wonderful, and slightly narcissistic
recap recounting his glory in battle from Luke, we began the game with the
field of floating soul orbs before them. With everyone quietly looking at each
other with caution, they were slowly absorbed, bringing the groups back to full
HP and FP with Brother Sarman gaining a small additional benefit from one of
the hobgoblins: a pair of Fangs that would last him until the end of next
session.
A cautious peace was struck between the two sides as the
small rival party wished to only leave the dungeon with their reward from the
second corridor. Not wishing to visit the third corridor for fear that not all
of them might make it back to the hub. But they weren’t completely mean to the
group, instead warning them about the levers, even giving the group some help
to make it to the Boss room where they encountered a man covered with what
looked like black scales, his only protection a loincloth to maintain some
semblance of privacy.
It was a great room, a large sparring space to the south
while a giant stone statue of a demon decorated the circular room to the north,
two sets of iron gridding with an opening between them was the only thing that
separated the two spaces.
Not even paying him any mind, the group wandered into the
room with Kritty strutting around as though he owned the place. Perhaps it was
for the best that Rashi had not joined them as every step of this Half-Demon,
Spur, desecrated the ground he walked on, and he had walked over every square
inch of his lair. There was nothing sacred in there and Spur proved it with his
opening move, activating his Dark Disciple blessing and causing terror to those
before him. Kritty and Kegorach showed the mental fortitude to resist the assault
of Terror while Sarman wasn’t so lucky, it ended up being a fight that would
scar him mentally for the future.
But this was only the opening move and Kritty made sure that
he paid for it with Sarman’s help. A quick shout to stun the Half-Demon and
they were off, attempting to cripple the leg while Kegorach prepared his bow
after Spur broke from his stun.
The fight became more harried as control was gradually wrest
from the party. The beast was too fast, attacking at least six times a second
whenever they failed to stun him, though through a clever move on the part of
the wizard struck blind the Boss, keeping him in darkness. But not even that dissuaded
Spur from continuing his attack. Keeping his ears open for any sound of
movement to reach him, allowing him to defend himself and search for the enemy.
It wasn’t long before Kritty managed to actually cripple the leg and then move
onto the neck.
What that group wasn’t aware of is how skilled Spur was, a
formidable martial artist in his own right and even on the ground he wasn’t a
pushover. Utilizing his tail to his benefit, he would parry blows from Kritty,
attempt to dodge those that he couldn’t and still kept fighting despite the
control that both Kegorach and Sarman exerted over him. The former in the form
of spells like Fumble and Wither Limb and the latter in the form of grappling,
throwing, and just generally screaming his battle cry like it was a mantra that
would save them.
And yet they still felt the sting of Spur’s tail multiple
times. Forcing Kritty to retreat beyond the reach of the flexible, flail-like
tail that hunted him. A critical strike forcing the Catfolk to drop his
weapons. It was only through the timely intervention of Kegorach managing to
fire off a shot at the tail with Wither Limb attached to the arrow that finally
turned the battle around.
The last blow came from Kritty, shattering the skull of the
Dark Disciple and slashing the neck open. The beast lay dead before them and
they could only stand and watch as a soul orb rose from the defeated Boss
before them.
A quick game of rock, paper, sword ensued with Sarman
winning the right to absorb the soul of this boss and gaining, to his benefit,
some slightly scaly hands making them as hard as iron. It didn’t take them long
afterwards to take the tokens from the throne and finding the secret lever that
allowed them back into the hub room where they decided to rest up and perhaps
plan for the final corridor.
CP Awards: •1CP to all that showed up to the table. •2CP for killing a boss .
•-1 CP to Brother Sarman as he gained a quirk, Glimpses of
Clarity (Half-Demon Fight). Triggering on any subsequent fight with any demonic
looking opponent. •+1 CP to Brother Sarman, permanently gaining Iron Hands from
the Boss’s soul orb.
Loot: •$750 each for turning in the tokens