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Generic Dungeon Tiles (Download Link Inside)

Removing these since I'll be putting finished sets with different color floor tiles up on the market soon.
I'm always jazzed for a new tileset, so thanks for this!
When I have some more free time, I'm going to try to make some thinner interior walls for building rooms inside of rooms.
I just downloaded this tileset. Awesome.
If you download and use this, please post some screenshots in the thread. When I have more time, I'll be creating some shadow overlays to help add depth to ledges and stairs. I also intend to make doodads like columns, braziers, rubble and such to fill the set out.
*nods*
This will be great for a dungeon themed Carcassonne game.
It is this kind of generosity that will keep this system and community growing. Well done sir!
Just fyi... it's actually better to build your dungeon in MapTool or Dundjinni using these and then exporting the whole map for use in Roll20.
nice, gg
Hey, Jonathan. Why is it better to build your map elsewhere?
@rickcecil Roll20 isn't well optimized for building maps with tiles, unless you're using big 10x10 or bigger tiles.
The tiles look awesome Jonathan. Just noticed them now, so thank you for the Christmas present! :D
Hope you enjoy them!
Wow. Thank you!
These are just what I was looking for. +1 to you sir!
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Gauss
Forum Champion
To expand on what JonathanTheBlack is saying, using many small images will use up a lot of system resources and cause lag and slow loading times. Additionally the z-layer could get 'confused' as to which objects are on top.  Roll20 was designed with 'large single map images' in mind but since there are users that are using tiles to construct their maps the Devs are looking into ways to improve the experience for tiled map users. In the meantime, I also suggest what JonathanTheBlack suggests, construct your map using another program and then import the map into Roll20.  - Gauss
That is the plan, a change to my habits made due to the very bugs you mention :)
Actually, Gauss, that's not as true anymore with the changes Riley has made. I have a single page map that has over two hundred tiles and tokens and it's relatively lag free and renders smoothly. With a couple layer changes, tiles in Roll20 will be a viable means to make maps.
1362645244
Gauss
Forum Champion
JonathanTheBlack, thanks. Has that been pushed to Main yet? Since I dont use small image maps I havent had to experience the problem much. :) - Gauss
I don't believe it has yet. Riley wanted to make sure there were no oddities with sync issues before pushing it live. We had no problems in our D&D 4e game this past Saturday.
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Gauss
Forum Champion
Ahhh, that explains my confusion, I was speaking in general rather than being specific to the Dev server. Since it has not yet been pushed to Main it is still true for the majority of our users. - Gauss