
I'm having some trouble with the new FX API functions trying to spawn custom FX. I've created a custom FX named "mist" and then set up a section of code like this:
The definition for the mist FX is
Any idea what I might be doing wrong here?
var x = source.get('left'); var y = source.get('top'); var pageid = source.get('_pageid'); spawnFx(x, y, 'mist', pageid);but it produces the default burn-fire effect instead.
The definition for the mist FX is
{ "maxParticles": 100, "emissionRate": 1, "size": 100, "sizeRandom": 50, "lifeSpan": 30, "lifeSpanRandom": 3, "speed": 3, "speedRandom": 1.5, "gravity": {"x":0.01, "y":0.1}, "angle": 0, "angleRandom": 180, "duration": -1, "startColour": [255, 255, 255, 0.1], "startColourRandom": [0, 0, 0, 0], "endColour": [32, 0, 255, 0], "endColourRandom": [0, 0, 60, 0] }
Any idea what I might be doing wrong here?