As promised I am here to share my XP calculation macros for the 5e OGL sheet. These can be adapted for other sheets pretty easily. No special subscription level required. You will need to have a character sheet that you use for storing the macros. I named it Macros . That is the sheet that is referenced for the macro buttons. This is how the output looks. The first macro is for selecting the number of enemies defeated. XP-#Enemies /w gm &{template:npcaction} {{rname=XP Calc}} {{name=Enemies}} {{description=Select number defeated [1](!
%{Macros|XP-1}) [2](!
%{Macros|XP-2}) [3](!
%{Macros|XP-3}) [4](!
%{Macros|XP-4}) [5](!
%{Macros|XP-5}) [6](!
%{Macros|XP-6}) [7](!
%{Macros|XP-7}) [8](!
%{Macros|XP-8}) [9](!
%{Macros|XP-9}) [10](!
%{Macros|XP-10}) [11](!
%{Macros|XP-11}) [12](!
%{Macros|XP-12}) [13](!
%{Macros|XP-13}) [14](!
%{Macros|XP-14}) [15](!
%{Macros|XP-15}) }} Then let's make the macro that lets us know the difficulty per character per level. The text at the beginning acts as the necessary line break . Enc_Party_lvl_calc
Encounter Difficulty per character
/w gm &{template:npcaction} {{rname=Difficulty}} {{name=**Per Character lvl** ?{Party level|1, **1**}} {{description= **easy=** 25 **medium=** 50 **hard=** 75 **deadly=** 100|2, **2**}} {{description= **easy=** 50 **medium=** 100 **hard=** 150 **deadly=** 200|3, **3**}} {{description=**easy=** 75 **medium=** 150 **hard=** 225 **deadly=** 400|4, **4**}} {{description=**easy=** 125 **medium=** 250 **hard=** 375 **deadly=** 500|5, **5**}} {{description=**easy=** 250 **medium=** 500 **hard=** 750 **deadly=** 1100|6, **6**}} {{description=**easy=** 300 **medium=** 600 **hard=** 900 **deadly=** 1400|7, **7**}} {{description=**easy=** 350 **medium=** 750 **hard=** 1100 **deadly=** 1700|8, **8**}} {{description=**easy=** 450 **medium=** 900 **hard=** 1400 **deadly=** 2100|9, **9**}} {{description=**easy=** 550 **medium=** 1100 **hard=** 1600 **deadly=** 2400|10, **10**}} {{description=**easy=** 600 **medium=** 1200 **hard=** 1900 **deadly**= 2800|11, **11**}} {{description=**easy=** 800 **medium=** 1600 **hard=** 2400 **deadly=** 3600|12, **12**}} {{description=**easy=** 1000 **medium=** 2000 **hard=** 3000 **deadly=** 4500|13, **13**}} {{description=**easy=** 1100 **medium=** 2200 **hard=** 3400 **deadly=** 5100|14, **14**}} {{description=**easy=** 1250 **medium=** 2500 **hard=** 3800 **deadly=** 5700|15, **15**}} {{description=**easy=** 1400 **medium=** 2800 **hard=** 4300 **deadly=** 6400|16, **16**}} {{description=**easy=** 1600 **medium=** 3200 **hard=** 4800 **deadly=** 7200|17, **17**}} {{description=**easy=** 2000 **medium=** 3900 **hard=** 5900 **deadly=** 88200|18, **18**}} {{description=**easy=** 2100 **medium=** 4200 **hard=** 6300 **deadly=** 9500|19, **19**}} {{description=**easy=** 2400 **medium=** 4900 **hard=** 7300 **deadly=** 10900|20, **20**}} {{description=**easy=** 2800 **medium=** 5700 **hard=** 8500 **deadly=** 12700} }} Then we need to do the hard work of making a macro for each one of the qty of enemies we are going to calculate. Well you just need to copy and paste. I made 15 of them which gets you to the maximum multiplier of x4. You can make more if you wish. XP-1 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (1 enemy)}} {{description=**Total XP award**: [[@{target|creature 1|npc_xp}]] Enemy 1= **@{target|creature 1|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1|npc_xp})/(?{Number of Characters}))]] Multiplier= **1** *Difficulty*: [[floor((@{target|creature 1|npc_xp})/(?{Number of Characters}))*1]] xp value }} %{Macros|Enc_Party_lvl_calc} XP-2 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (2 enemies)}} {{description=**Total XP award**:[[@{target|creature 1 of 2|npc_xp}+@{target|creature 2|npc_xp}]] Enemy 1= **@{target|creature 1 of 2|token_name}** Enemy 2= **@{target|creature 2|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 2|npc_xp}+@{target|creature 2|npc_xp})/(?{Number of Characters}))]] Multiplier= **1.5** *Difficulty*: [[floor(floor((@{target|creature 1 of 2|npc_xp}+@{target|creature 2|npc_xp})/(?{Number of Characters}))*1.5)]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-3 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (3 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 3|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}]] Enemy 1= **@{target|creature 1 of 3|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** **# of PCs:** [[?{Number of Characters|4}]] **XP each:** [[floor((@{target|creature 1 of 3|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp})/(?{Number of Characters}))]] Multiplier= **2** *Difficulty*= [[floor((@{target|creature 1 of 3|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp})/(?{Number of Characters}))*2]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-4 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (4 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 4|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}]] Enemy 1= **@{target|creature 1 of 4|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 4|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp})/(?{Number of Characters}))]] Multiplier= **2** *Difficulty*: [[floor((@{target|creature 1 of 4|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp})/(?{Number of Characters}))*2]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-5
Calculating xp...
/w gm &{template:npcaction} {{rname=XP Calc}} {{name= (5 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 5|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}]] Enemy 1= **@{target|creature 1 of 5|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each:** [[floor((@{target|creature 1 of 5|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp})/(?{Number of Characters}))]] Multiplier= **2** *Difficulty*: [[floor((@{target|creature 1 of 5|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp})/(?{Number of Characters}))*2]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-6 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (6 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 6|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}]] Enemy 1= **@{target|creature 1 of 6|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each:** [[floor((@{target|creature 1 of 6|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp})/(?{Number of Characters}))]] Multiplier= **2** *Difficulty*: [[floor((@{target|creature 1 of 6|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp})/(?{Number of Characters}))*2]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-7 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (7 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 7|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}]] Enemy 1= **@{target|creature 1 of 7|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each:** [[floor((@{target|creature 1 of 7|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp})/(?{Number of Characters}))]] Multiplier= **2.5** *Difficulty*: [[floor(floor((@{target|creature 1 of 7|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp})/(?{Number of Characters}))*2.5)]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-8 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (8 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 8|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}]] Enemy 1= **@{target|creature 1 of 8|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 8|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp})/(?{Number of Characters}))]] Multiplier= **2.5** *Difficulty*: [[floor(floor((@{target|creature 1 of 8|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp})/(?{Number of Characters}))*2.5)]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-9 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (9 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 9|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}]] Enemy 1= **@{target|creature 1 of 9|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 9|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp})/(?{Number of Characters}))]] Multiplier= **2.5** *Difficulty*: [[floor(floor((@{target|creature 1 of 9|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp})/(?{Number of Characters}))*2.5)]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-10 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (10 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 10|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}]] Enemy 1= **@{target|creature 1 of 10|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 10|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp})/(?{Number of Characters}))]] Multiplier= **2.5** *Difficulty*: [[floor(floor((@{target|creature 1 of 10|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp})/(?{Number of Characters}))*2.5)]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-11 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (11 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 11|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}]] Enemy 1= **@{target|creature 1 of 11|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** Enemy 11= **@{target|creature 11|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 11|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp})/(?{Number of Characters}))]] Multiplier= **3** *Difficulty*: [[floor((@{target|creature 1 of 11|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp})/(?{Number of Characters}))*3]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-12 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (12 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 12|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}]] Enemy 1= **@{target|creature 1 of 12|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** Enemy 11= **@{target|creature 11|token_name}** Enemy 12= **@{target|creature 12|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 12|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp})/(?{Number of Characters}))]] Multiplier= **3** *Difficulty*: [[floor((@{target|creature 1 of 12|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp})/(?{Number of Characters}))*3]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-13 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (13 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 13|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}]] Enemy 1= **@{target|creature 1 of 13|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** Enemy 11= **@{target|creature 11|token_name}** Enemy 12= **@{target|creature 12|token_name}** Enemy 13= **@{target|creature 13|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 13|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp})/(?{Number of Characters}))]] Multiplier= **3** *Difficulty*= [[floor((@{target|creature 1 of 13|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp})/(?{Number of Characters}))*3]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-14 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (14 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 14|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp}]] Enemy 1= **@{target|creature 1 of 14|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** Enemy 11= **@{target|creature 11|token_name}** Enemy 12= **@{target|creature 12|token_name}** Enemy 13= **@{target|creature 13|token_name}** Enemy 14= **@{target|creature 14|token_name}** **# of PCs**: [[?{Number of Characters|4}]] XP each= [[floor((@{target|creature 1 of 14|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp})/(?{Number of Characters}))]] Multiplier= **3** *Difficulty*: [[floor((@{target|creature 1 of 14|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp})/(?{Number of Characters}))*3]] xp value}} %{Macros|Enc_Party_lvl_calc} XP-15 Calculating xp... /w gm &{template:npcaction} {{rname=XP Calc}} {{name= (15 enemies)}} {{description=**Total XP award**: [[@{target|creature 1 of 15|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp}+@{target|creature 15|npc_xp}]] Enemy 1= **@{target|creature 1 of 15|token_name}** Enemy 2= **@{target|creature 2|token_name}** Enemy 3= **@{target|creature 3|token_name}** Enemy 4= **@{target|creature 4|token_name}** Enemy 5= **@{target|creature 5|token_name}** Enemy 6= **@{target|creature 6|token_name}** Enemy 7= **@{target|creature 7|token_name}** Enemy 8= **@{target|creature 8|token_name}** Enemy 9= **@{target|creature 9|token_name}** Enemy 10= **@{target|creature 10|token_name}** Enemy 11= **@{target|creature 11|token_name}** Enemy 12= **@{target|creature 12|token_name}** Enemy 13= **@{target|creature 13|token_name}** Enemy 14= **@{target|creature 14|token_name}** Enemy 15= **@{target|creature 15|token_name}** **# of PCs**: [[?{Number of Characters|4}]] **XP each**: [[floor((@{target|creature 1 of 15|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp}+@{target|creature 15|npc_xp})/(?{Number of Characters}))]] Multiplier= **4** *Difficulty*: [[floor((@{target|creature 1 of 15|npc_xp}+@{target|creature 2|npc_xp}+@{target|creature 3|npc_xp}+@{target|creature 4|npc_xp}+@{target|creature 5|npc_xp}+@{target|creature 6|npc_xp}+@{target|creature 7|npc_xp}+@{target|creature 8|npc_xp}+@{target|creature 9|npc_xp}+@{target|creature 10|npc_xp}+@{target|creature 11|npc_xp}+@{target|creature 12|npc_xp}+@{target|creature 13|npc_xp}+@{target|creature 14|npc_xp}+@{target|creature 15|npc_xp})/(?{Number of Characters}))*4]] xp value}} %{Macros|Enc_Party_lvl_calc} I hope you find this useful. Happy Gaming