Having destroyed the Shoggoth Stone and with it, the Shoggoth, the party has returned order to the city of Uldivai! The streets are no longer filled with ominous mists and time and space no longer distorted. However, the streets are still far from safe... a point brought to ther heroes' attention as a pack of wights shambles toward the party from a cavern on the edge of the crater. Still recovering from the battle with the Shoggoth, the party decides that discretion is the better part of valor. They pick up the limp form of Malak and retreat to the safety of the lizardfolk village. As Lor points out, there are several possibile paths from this point. The Shoggoth has been banished, but there is plenty of adventure in the ancient city. Hishtag and Ssik'Silith still roam the valley wilderness, though strangely, no more Zothians have died since the group last ventured into the city several days ago. And of course, you could simply summon the Inverted Pyramid and ask for a trip home. I promised I would send out the loot from the final battle. The body of Keeper Crove has: a dagger, a pearl of power (1st), a potion of fly , a wand of lesser restoration (8 charges); an amulet of natural armor +1, a cloak of resistance +1, bracers of armor +1, and 575 gp. The body of Grundhu has: a masterwork large falchion and a silver necklace worth 200 gp. XP Awards for this adventure: Arthas: 3,500 Elaryan: 4,500 Lor: 3,930 Malak: 4,500 Yolotomassi: 2,010 ⇚­­­­­­­ Ape House A Harrowing Ordeal ⇛