This topic is as much a question as it is a suggestion/conversation starter. So ships are -4 to be detected when they have stealth coating on (p106) and +2 to be detected if they use active sensors (p143). But when it actually comes to the point where you're trying to detect a ship in the game they seem to have removed the task roll altogether. And then you get stuff like this on p 147: Surprise
Stealth is virtually impossible in space – a spacecraft shows up
as a hot spot against the cold, so unless it is hiding behind an
asteroid or other object, it is easy to detect. The only way to
attack from surprise is to appear as a harmless ship until you
open fire, or to jump in and attack without warning. If a ship has
surprise, then its opponents do not act in the Combat Phase of
the first round. The Spacecraft Operations section on p144 has some more rules for sensor operations. But again, no task for detection. It seems to be a given that you can see everything in range, but with varying degrees of detail. So I guess my first question is, are we going with this idea that there is now no such thing as a "roll to detect" ships in space? That would mean that the "DM-4 to detection" from stealth and "DM +2 to detection" for using active sensors are really just left over from the play test document and really don't mean anything in Mongoose except when the sensor operator tries to get a +1 to hit for the gunners when attempting a sensor lock in combat. Even that task has been knocked down from a skill chain to a simple +1 if it succeeds. I know we're avoiding making too many house rules, but it would be pretty good if we could bring back a roll to detect ships in space. It would actually give sensor operators something important to do rather than just trying to give folks a +1 to hit. So the "states" of detection could look something like this ( pulled from play test doc and T20 ): Undetected . - Sensors have failed to detect the presence of the ship. Detected - A scan using active or passive radar/lidar can detect presence and location of a ship. Attempting to target a ship that has only been "detected" is a formidable task beyond Adjacent range. Locked - A successful lock reveals information about the enemy vessel, such as power available, damage, weaponry, mass of their cargo, surviving crew and so forth. Ship may be targeted and fired upon. Target solution - Once a lock has been achieved, a sensor operator may attempt to gain a target solution. By calculating the likely position of the enemy vessel, a sensors operator passes a targeting solution onto one attack. As different weapons have different firing profiles, a targeting solution must be calculated separately for each attack. This action allows the Sensor operator to aid one attack. ( or we could just stick with the +1 to hit per the current rules ) Moving up to the next "state" could require an education based sensor operation skill check with a difficulty based on the ranges from the chart on p 114. Passive or Active Radar/Lidar being used to detect ships, with the other sensors being used to gain lock or target solution. Full - routine (+2) Limited - Moderate (+0) Minimal - Difficult (-2) None - V.Difficult (-4) Other modifiers to this roll could include: + Ships sensor DM +2 if target is using active sensors or broadcasting communications. +1 per point of thrust the ship used this turn. +1 per energy weapon the target fired this turn. -4 if ship has stealth coating. - effect of jamming attempt (for gaining target lock) + effect of jamming attempt (for detection) + 6 if target's transponder is active ("Squawking") Attempting to establish communications with a vessel would use the task difficulties for range given above, with some of the sensor DMs also being applied. Broadcasting would be picked up by any ship that could detect you. So the broadcasting ship makes a communications skill check as if the hearer was making an attempt to detect them. Sending tight beam communications would require a sensor lock on the target you are communicating with. I hope this suggestion makes sense. The rule's failure to accommodate stealth in space is really bugging me.