Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
May your rolls be chill this holiday season!
Create a free account

I think the dice roller is biased on 3.

Does anyone else notice that the darn 3 shows up way too often?
1462436347
Natha
KS Backer
Sheet Author
API Scripter
<a href="https://app.roll20.net/home/quantum" rel="nofollow">https://app.roll20.net/home/quantum</a> 'nuff said ;)
No but I notice the same rolls tend to come up up to 3 times in a row. The exact same rolls for the exact same players. Got so bad that if someone rolls a 1 I sometimes let them roll the doubles before continuing.
1462465523

Edited 1462466141
See:&nbsp; <a href="http://io9.gizmodo.com/the-night-the-gamblers-fallacy-lost-people-millions-1496890660" rel="nofollow">http://io9.gizmodo.com/the-night-the-gamblers-fallacy-lost-people-millions-1496890660</a> Dice, decaying atoms and ping pong balls do not have a memory. A D20 has a 5% chance to roll any number every &nbsp;time it is rolled. When i went to college in the dark ages we had to use random number tables, whole books of them were published. They had repetitions, runs of numbers etc. as long as there was no pattern they were true random numbers. The afoementioned page shows the results from hundreds of thousands of rolls, there is no pattern. I am sure you could roll numbers until your mouse wore out and there would be no pattern. The other night one of my players rolled, consecutively 51, 52, 53, he freaked out. I told him if he could roll a 54 I would give him $100. He rolled a 78. People notice what seem to be oddities. You walk to the corner store twice a day for five years, you remember the one time you saw bluebird, you don't remember the 500 times you saw a pigeon.
1462472661

Edited 1493594849
The QuantumRoll page of the Roll20 Wiki is definitely worth checking out. QuantumRoll is actually more random than physical dice . Further discussion and readings on this topic: <a href="https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing" rel="nofollow">https://app.roll20.net/forum/post/63487/from-the-source-roll20-rng-testing</a> <a href="https://app.roll20.net/forum/post/4517173/skewed-dice/?pageforid=4517352#post-4517352" rel="nofollow">https://app.roll20.net/forum/post/4517173/skewed-dice/?pageforid=4517352#post-4517352</a> <a href="http://cocosci.berkeley.edu/tom/papers/hard.pdf" rel="nofollow">http://cocosci.berkeley.edu/tom/papers/hard.pdf</a>
here's the mentioned dice roll sequence
1462673677
Lithl
Pro
Sheet Author
API Scripter
Borel's law of large numbers suggest that the odds of this happening to someone &nbsp;on the site is basically 100%.
1462675179
Andrew C
Marketplace Creator
I used to teach students Statistics. &nbsp;I'd commonly ask them to write out the list of die results as they rolled them. When a student fabricates the rolls, they remove "streaks" (runs, repeats of the same number next to each other, etc). &nbsp;When they do it properly, there are streaks of all sorts of things, BUT when they add their results to the others in the class, it all averages out to be basically identical chance of each value. In effect... the long run says "1 in 6 on a 6-sided die" and the short run says "But your mileage may vary..."
1462675440
The Aaron
Pro
API Scripter
In one of my campaigns, I setup a chest with some personal effects in it for color. &nbsp;I just picked "suitably random numbers" from my head. &nbsp;My players got a bit obsessed by the 4 ordered prime numbers of things... =D &nbsp;Humans are horrible at pseudo random.
1462691892
Ziechael
Forum Champion
Sheet Author
API Scripter
As a DM I took control of the party bard for one session while he was away... during a critical part of the battle he fumbled a must hit attack to save the life of a party member, fortunately he had an item that allowed a re-roll so he tried again... and fumbled again, this time hitting another party member and knocking himself prone. Net result the other party member died and the bard achieved a 1:160000 chance of hilarity. We didn't blame the dice engine, we celebrated the fun that we had with the random choice!
1462731083
Lithl
Pro
Sheet Author
API Scripter
The Aaron said: Humans are horrible at pseudo random. And really good at calculus. And yet we all think &nbsp;we're great at being random and suck at math. =P