Khulican This strange land teems with life but is also replete with oversized and quite dangerous creatures. A small camp established by the iron fist, Camp Vedinia, sits on a hill over looking a river mouth, seemingly the only sign of any civilisation until the previous party stumbled upon a structure built into a large mound. Tiers of dark stone and a grand stair case leading to a dark entrance contrasted sharply with the lush green vegetation growing around it, the language of the gods proclaimed it to be the 'Fane of Imac' but it was the stench of undeath that filled their nostrils when they got near. Knight-Captain Magyar in command of Camp Vedinia is concerned about such a strong prescense of the undead so close to his position and requests brave souls capable of putting them to their rest venture to the Fane of Imac and do so. He offers a reward of 200 gold for the deed. The Lord-Captains of Haven are interested to know more about people connected with the Fane and offer a reward of 100 gold for information on who they were and what happened to them. Lord Garvey Pentos a minor nobleman but a wealthy businessman has heard tell of the 'Mammoths' on Khulican and is interested in their tusks and pelt. He offers a bounty of 500 gold to slay one of the beasts and bring those items back to him. -------------------------------------------------------------------------- This is the second session of the hopefully weekly 'side-campaign' set
on this new island and running alongside the main campaign. Sign-ups
will be open from 6pm UTC+1 Monday 9th for 24 hours and all the
standard rules apply except; a) Stephen has expressed an interest in
being a player and given all the great and wonderful work he's done
DMing for us, often several times a week, I'll be giving him automatic
first place. b) Maximum party size will be 6, atleast until I get more
comfortable/experienced being a DM and able to run things for larger
groups.