TokenMod is my most-used Script for setting up. I made my own Macros based on TokenMod, for a 1-button click to set up a new Monster Token, or a new Character token. The macro calls on TokenMod to preset everything on the Token like I want it (Auras, Dynamic Light settings, Name and Nameplate, Hit Points Bar including rolling the HP, visibility settings, etc). ColorEmote is my most-used Script in-game. I even let the Players use it directly, by setting up a Macro that calls on ColorEmote, and making the Macro a TokenAction that is visible to All Players. This lets you select a Token and have the token pictured in the chatroom with talking (whatever that Token wants to say). It makes the chatroom very colorful and visual with pictures of the faces and portraits of the Characters, PC, NPC, and Monsters who are talking. ColorEmote has absolutely changed the entire appearance of our Chatroom and made the Chat-side of the game more visual like the Map-side already is. Now it's FACES talking in the chatroom, not just Names with words. And I would like to emphasize again, it's not just me (the GM) putting Faces of monsters and NPC in the chat. It is also the Players speaking in-chat with the picture of their Character. This potentially brings a lot of new humor into the game, because GM can type a very funny statement that appears with an Orc's face in the chat, something that wouldn't be as funny if you say it out-loud by voice. Example, simply a chat-pic of an Orc's face token and it says "You Players are fugly!" and everyone laughs when it pops-up in the chat. In my experience, definitely the key to using these 2 API scripts effectively and efficiently --- Make your own Macro Buttons that call on the API commands. Once you learned which API commands you need/want to configure from that API. It's fine and neat if you can memorize the API commands and type them as-if command-line . But it quickly saves you time and lets GM (and potentially your Players) to use the API effects, if you make it a Macro button that is one-click on your screen at all times. The macro button also helps you remember what you can do with your installed API. Now, not every API benefits from a Macro. Some API don't need chatroom commands. But those that do use typed commands to affect something, and especially those that you wish to give Players the ability to trigger it, these are great hand-in-hand with Roll20's ability to save your own Macros as buttons.