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Question: Passive skill increase on the D&D 5e Community Sheet

I'm a player in a game that is using the 5e community sheet.  A fellow player took a feat that allows an increase to passive  skill but not active.  Is there a way to change the passive skill level without affecting the roll of the active skill, or is this just something she'll need to note somewhere to keep track of?
You will have to track it separately. As the GM, I made a macro that adds the +5 for the appropriate character and outputs the rest of the passive perception and investigation skills for each character in the party.  /w gm &{template:5eDefault} {{ability=1}} {{title=Passive Skills}}{{subheader=Perception}} {{subheaderright=Investigation}} {{subheader2=(WIS)}} {{subheaderright2=(INT) }} {{Larsen=[[@{Larsen|passive_perception}+5]] | [[@{Larsen|passive_investigation}+5]] }} {{Ironhill=[[@{Ironhill|passive_perception}]] | [[@{Ironhill|passive_investigation}]] }} {{Marruk= [[@{Marruk Gurzkush|passive_perception}]] | [[@{Marruk Gurzkush|passive_investigation}]] }} {{Aranil= [[@{Aranil Tharamorg|passive_perception}]] | [[@{Aranil Tharamorg|passive_investigation}]] }} {{Zeichen= [[@{Zeichen Thest|passive_perception}]] | [[@{Zeichen Thest|passive_investigation}]] }} @{Larsen|classactioncustom1skill} You will have to substitute each name for the characters in your party. 
Thanks for the info!
remember to add {{showclassactions=1}} so you can use your characters party names as custom field :)
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@Andrea that's what the @{Larsen|classactioncustom1skill} part does.  Edit: I don't know how I missed that all this time, I never noticed that switch before.