Season 3 Episode 13 - The Party's Over Trying to leave the castle, earth elementals grab hold of Feng as the team runs for the exit, pulling him down into the building structure and teh spirit world -- Feng says he'll catch up with them at the temple/waterfalls. heading out, Gang and Chuck creep out into the courtyard; squidship cruises in, dropping pirates on the tower. Orc duo climbs up the wall and ellis connects wtih the barge water elemental by Message to raise a aucus and they vowed to set it free. The barge rolls and sweeps the roof top, spilling pirates astray while they begin looting the ship Cheuck's friend dwoemers bluffs his way on to the boat into the helm room and secures the door while Gang tinkers with the locking mechanism on the roof tethering the yacht. more flopping about from the frisky elemental and most of the pirates shake free, firing a flair to pull the squidship near to oversee the troublesome ship'spirit, Gang pops the chain and the newly-claimed ship romps free, heading south towards the Temple. The squidship gives chase, lobbing balista to halt the team's escape when the Droaam BlackOps ship veers into engagement range, lobbing weaponfire at the pirate ship over pursuing the civilian ship c carrying the two guildmembers. Lo and behold; the temple is gone.. but Feng is there to get scooped up before taking a long rest to recovery. Long rest unmolested; team is ready to rock. heading into Blood Crescent; the pirates are gone. the temple is gone. Taking one last sweep through the castle and the Grimm Lair below; refugees ahve started to loot the buildings (good indication that things will return to normal) A cursory review of the underground lair reveals fiendish water pools and disturbed hidden compartments in Bloody Poodle's decoy coffin .. what ever was there is gone, and no trace of General Crog or his elementals. No maheva either. There are fey moccasins in the river eddy, blowing bubbles at the flying orcs... malicious hissing released to be heard when the bubbles pop against the theives.... but they are fast enough to evade true conflict. mahewa joins the crew topside back aboard the yacht, unable to remember a lot of what happened when he recalled to the temple, but he knows the pirates were waiting for him and they had pirated their ship back. amidst the Daring Fleet, his memory gets blurry-- Jessie the Witch is there, some bearded fellows he hadn't seen before, then.. he's gliding down away from the ships heading east towards the storm-- and flies fast to Bloody Crescent where his companions were stranded... Meeting up on the yacht, the team is reunited and ready to reassess their next moves. ------------------------------ 11 hours spent in game 2/3 to level 15 gained 1 water elemental luxury yacht End of Season 3 (33 episodes accumulated)