
This session we have joining us:
• Stripe playing Rashi Talonfurr the Fire Cleric at 259
point.
• Luke C. playing Kritty the Catfolk Swashbuckler at 292
points.
• Naryar playing Brother Sarman the Martial Artist at 275
points. (According to previous session math).
• Mark W. playing Kegorach the Wood Elf Wizard at 263 points.
• Archie joining in and helping with some of the fights.
Continuing off from the session two weeks ago and a quick
recap, we come back to the group investigating the room only to be rudely
interrupted by an unexpected burbling and an undead slime coming up from the
well at the edge of the room.
A semi-epic battle ensued as Rashi fought valiantly against
gravity and his inability to stay upright against the attacks of the slime.
Despite their best efforts, the group were forced to retreat past the
previously closed door, nearly falling prey to the trap on the stairs beyond.
Sarman and Rashi still managing to hold their own as Kritty and Sarman head on
past them up into the darkness.
Placing the Holy Fire of Isynsela in the doorway, the slime
finally figured that it had enough of the torment and returned back to the
depths of the well as Rashi scrambled back up the stairs, barely managing to
drag himself over the trap.
A bit more hectic than normal, Kritty nearly ran out of
breath as he scaled the near 45 degree staircase, though this was merely
temporary. Instead his fight came as he missed the signs of a trap. Stepping on
the stair, the Scooby Stair trap activated and Rashi and Sarman failed to keep
their balance and rolled back down the former staircase. The saving grace being that the slime had
been kept from following them, otherwise it could be a real sticky situation.
More cautiously than before, the team ascended further and
further, up long narrow staircases and rickety wooden landings, a few traps
sprung on the Swashbuckler, but with style, grace, and a lot of caterwauling he
managed to dodge the deadly pit traps and punji stairs and lead the group up
towards the hallway leading to the final room of the corridor. Taking a well-deserved
breather at the top of the flights of stairs. No matter what it felt like, this
group had managed to climb nearly 348 feet into the air, 116 yards into the
air, 24 stories tall tower that none could actually recall existing as they
originally entered the manor.
The room they entered was grander than the hallway preceding
it. A ten yard tall ceiling with large pillars extending all the way up into
the shadows. On the walls are what appear to be windows, but even though close
to them, the only thing seen through the glass was a deep black with hints of
something worse beyond, hiding in the darkness.
It didn’t take long before the battle began with a demand on
the side of Kritty. With Sarman moving to strike, he was not one to accept the
abuse. After flash stepping away from the attempted grapple, de la Mare began
the assault by mentally stunning Kritty with scenes of his death. Avoiding
another blow from the Martial Artist, he pulled back and summoned forth his
zombie minions to attack the group as he supported them by casting Terror upon
the two warriors.
Kritty was lucky to get out of it with just his mind
scarred.
Kegorach brazenly attempted his best against the
Necromancer, but his Strike Blind spell fell short, although he was still able
to root the opponent’s feet. With Rashi bringing into bear the Holy Fire, de la
Mare was stuck trying to escape. It was only by quickly phasing out that he was
able to free himself and move, making sure to charge his staff with a spell.
Unfortunately Kegorach had a counter to that as he caused a spasm to run
through the group, forcing them to drop their weapons.
But still the horde beat the group back towards the doorway
as they tried to coordinate to bring them to the chokepoint, but the
Necromancer wasn’t having any of that and the zombies were intelligent enough
to realize it. One of them attempted to close the door and if it weren’t for
the swashbuckler, he may have had an easier time. Unfortunately Kritty’s blows
were strong enough to batter the zombie against the door and kill him, leaving
a limp body in front of the door, preventing their previously easy exit.
The session draws to a close as Kritty turns his attention
to saving the cornered wizard, cutting down two zombies as the rest draw closer
with a Skull-Spirit in tow.
CP Awards:
•1CP to all that have shown up today.
No Loot Rewards