MAGIC USER Noble Shaman of a Orcish Tribe, village healers, Clerics, self-taught Renegades, Members of the Order of the Magi, all were born with the ability to use magic. Class Features: Prerequisites: Magic users are rare in the world, and have to be born with the ability to use magic. As such this class has a required prerequisite in order to multiclass into it from any other class. Talent: Magical Blood - You have the potential to use magic. Normal : A character without this feat cannot cast spells, use the Magic skill, sense nearby magic users and the casting of spells, or even see the flows of magical energy in the world. Special: This prerequisite is only required if a character is multi-classing into the Magic User class. The character receives this feat for free if he/she is a 1st level character who’s primary class is Magic User, otherwise it must be selected as a normal feat before the character can take this class. Important Stats: Intelligence, Wisdom, and Charisma Vitality Die: d6 Starting Feats: Magic Users receive the following feats at 1st level if he does not have them already: Simple Weapon Proficiency (All) Armor Proficiency (Light) Magical Blood Talents: Magic users choose bonus talents from Magical Talent Trees. Any prerequisites for the talents must be met before the Talent is chosen. Class Trained Skills: Combat: Defensive: Willpower and Toughness. Offensive: Initiative and Magic, and 1 other Attack skill of their choice. Social: Bluff, Negotiation, Insight, and 2 others of your choice. Physical: Perception and 1 other of their choice. Knowledge: Arcana, History, Religion, and any 3 others. Spell-Casting Ability: Choose either Intelligence, Wisdom, or Charisma to base your spell casting skill off of. Which one you choose determines where you are drawing your power from, and how you cast your spells. This is what determines what ability you use for your Magic Skill. All Spell Casters Start Knowing 1 Domain, 5 1st level spells within their Domain, and a number of bonus spells equal to their Intelligence Modifier. The bonus spells can come from any Domain. See the Magic section for further details.