MAGICAL TALENT TREES _____________________________ Improved Spellcasting Talent Tree: As Magic Users become more skilled, they find ways to improve their magical abilities. Improved Focus: When using your Focus to cast a spell, you gain an advantage on Magic checks. Type: Passive Prerequisite: Feats: Magical Blood. Eliminate Focus: You do not need a focus in order to cast spells. Casting a spell this way is less efficient than normal, and as such it requires more mana. Therefore, casting a spell without a focus costs an additional 10 mana per spell level. (So, casting a spell within domains you know will cost 20 x spell level, while it becomes 30 x spell level for spells outside your domain, or 40 x spell level if in an opposing domain.) Type: Passive. Prerequisite: Feats: Magical Blood. Talents: Improved Focus. Skills: Magic Attack Skill of +2 or Greater Normal: Without this talent, you wouldn’t be able to cast spells at all without your focus. Efficient Spell-casting: You have learned how to cast spells with as little mana required as possible. All spells cast now cost 1/2 their original mana cost. (A spell in your domain is cost 50% mana, while a spell outside your domain costs 100% mana instead of 200%, and opposing domains cost 150% instead of 300%.) Prerequisites: Feats: Magical Blood, Talents: Eliminate Focus, Skills: Magic Attack Skill of +5 or Greater. Normal: Without this Talent, all spells cost their standard total mana cost. Silent Spell: You can cast any spell without having to speak. Type: Passive Prerequisite: Feats: Magical Blood, Skills: Magic Attack Skill of +2 or Greater, Ability Scores: Casting Ability of 15+. Normal: Without this talent, you must be able to speak in order to cast spells. Still Spell: You can cast any spell without having to gesture. Type: Passive Prerequisites: Feats: Magical Blood, Skills: Magic Attack Skill of +2 or Greater, Ability Scores: Casting Ability of 15+. Normal: Without this talent, you must be able to gesture with one free hand in order to cast spells. Living Battery: You have learned how to store excess mana within your own body. You may store an amount of mana equal to (10 x Constitution Score) in your body. However doing so is dangerous, for it puts you at risk of exploding. Whenever someone deals damage to your wound points, you must make a Toughness Check (DC 10 +1 per point of damage taken, Fail: Take 1d6 Damage. Success negates.) or else a portion of mana escapes from your body in an explosive manner. Prerequisite: Feats: Magical Blood, Skills: Magic Attack Skill of +2 or Greater. Normal: Without this Talent, you cannot store Mana within your own body. Quickened Spell: When casting a spell, you may spend an extra 20 mana to decrease the casting time of a spell by one step. This ability is not effected by Efficient Spell-Casting. Type: Active—Declared, no action taken. Prerequisite: Feats: Magical Blood, Talents: Eliminate Focus, Efficient Spell-casting. Skills: Magic Attack Skill of +5 or Greater, Ability Scores: Casting Ability of 15+. _____________________ Meta-Magic Talent Tree: Many magic users discover abilities that make their spells more effective than normal. Such abilities typically cost additional mana to use. Maximize Spell: Your spell has the maximum possible effect. When this talent is used on a spell, any variable numeric effects are automatically maximized. Type: Active — Declared, +3 to spell level. Shape Spell: You can shape an AOE spell to fit a given shape of your choice. Type: Active — Declared, +1 to spell level. Long Range Spell: You can increase the Range of a spell by 1 step. Type: Active — Declared, +2 to spell level for each increase. Special: You can take this talent multiple times. Each time you do so, it allows you to increase the range of any spell cast by 1 additional step. Widen Spell: You can double the area of an AOE spell. Type: Active — Declared, +1 to spell level for each increase. Special: You can take this talent multiple times. Each time you do so, it allows you to increase the area of the spell by an additional factor of 1.