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Stepping on PSA

I find myself at odds with my XP. I'm the team Roboticist. I'm currently at 5. If I spend more points across the Tech PSA, I could tie that. What I don't want to do is steal the thunder of others who went Technician in the same PSA.  If everyone else is good with this, then the sky is the limit. Soon we'll all be able to cover all the bases. If everyone thinks that certain folks should be the "specialist" in a field, where would we cap the non-specialist skills, 3, 4? I don't want to step on Alex or Carlos as far as a tech goes. However, soon we'll all be a 6 in some of the Military skills. Does this step on Rod and Sax? Is there other things we could work into the game to use up XP?  Rerolls? Favors from Malthar, UPF, Pirates? If I'm off base, tell me. Thanks Guys.
I'll be at 6 in most skil's so yes you may overlap me but i am basically your neighborhood thug
Good point.  Since StarFrontiers has a skill cap at 6, eventually everybody hits max level in everything, or at least everything they care about.  That is one of the reasons that I implemented the cap on ability score advancements.  Combined with the bonus different ability scores give to different skills, some characters will have a very slight final advantage that can't be beat. Even so, eventually you'll run out of options.  Thinking of other things to do with experience points is a valid discussion.  Rerolls and "story power" are possibilities, but I'd need to really consider what the "exchange rate" would be. We've already passed the point where most StarFrontiers games end.  I don't really see that the game system was designed with late game content in mind.  In fact, I suspect the KnightHawks game was almost a joke unless the referee was cheating to get the players leveled-up.  It's kinda like starting your first-level character in RedBox D&D while reading Deities&Demigods (and planning ahead).
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What about capping at 300 in non-spacer skills/abilities? It will take forever to move through the spacer skills anyway. Give folks a respec to make any final adjustments upon reaching 300, then everything goes into spacer? Maybe spend points on sidekicks at a rate of 2 XP for 1 for the sidekick? I'm brainstorming, so feel free to tell me to shut up. At the rate XP is given, what do you think of these rates: Re-Roll - 5 xp Small Favor - 5 xp (More info than a few creds could buy, leverage story friends <like me with Vulu>) Big Favor - 10 xp (Lose some records from UPF, get fake credentials from Malthar, get on a ship w/o a record of it) Extreme Favor - 15 xp (Borrow a ship from Malthar/UPF/Pirates, mad-crazy week long romp in the Valkyrie HQ) However, if everyone wants to keep spending points until scores are maxed and we're all L6 techno-combat monsters with PhD's in Brain Surgery...
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I just had a brainstorm. Step us through a time portal, either via ship or on foot, and shoot us 500 yrs into the future. Lower our skills and increase the xp necessary to advance, as we have to basically re-learn skills. Make us anachronisms. Our ship, our weapons, defenses are all "new" historical items. Be a good hook to either sell our things to museums or some other outcome.
Haha... that would be so rude. The players in my last StarFrontiers campaign actually did that to themselves on accident.  They were almost up to void speed and then the engine died.  Since they were moving so fast, there was no way to catch them for the rescue.  So, moving at 1% the speed of light, they eventually reached their target destination and were rescued there.  Of course, in that iteration of the setting, the Sathar were secretly sabotaging all technological development, so the passage of 500 years was almost unnoticeable.  On the other hand, some of the players had some money in the stock market, and arrived at their destination with a LOT of money.  Of course, first they had to pay their rescuers...  who just happened to be pirates. I'll figure out some use for "excess" XP before the game on Thursday.
First, I saw that show; it was great until Kevin Sorbo &^%$ed it up. I don't have as much of a problem with our skill development; I am also about to cap out in the straight technician slot which is exactly what I wanted for Eusyl. Considering the harsh treatment we get from the RDG, having a bunch of guys with level 5-6 in similar skills wouldn't be a bad thing. Plus the Spacer skills are pretty steep, probably because of that very issue of having a relativly quick tap out in skill in the original Alpha Dawn. Scott has definitely given us, through bonuses, a lot of addtional XP. He can always have a limiter by simply reducing the amount of those going forward. For those who don't have the military PSA as their specialty, it gets to be a while before you get really good with a weapon. We can use some throw for when those times when we really can't miss with those grenades.
Lol i'm the only military psa and it will be awhile before i max out gunner skills in spacer catagory