Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Halls of the Dead Mission

1464022469

Edited 1464022585
So the mission will be tomorrow and I am working with Stephen on the time and will add it when I have it. The earliest it will likely start is 15:00 UTC+1 but then we loose Kaar. It would be good for everyone to at least carry 2-4 Healing potions in a water skin if you can afford it or get it from your company. SlothSlow- Cain- Free Josh- Mindartis- Free Seraphina- John Heron/Ffiona- Free Taleek- Sharleen- Free Thai- Kaar- Free after 18:30 UTC+1 Niko- Tannyll- 15:00 UTC+1 Zil- Boon- Free The plan is to have Mindartis spider climb somewhere off to the side out of view of the enemy and drop a rope down if the top is traversable and drop a rope down for the rest of us. The cliff is three hundred feet high but we will all be strapped together with a separate rope so if one falls the rest can hold on and catch them. If we all fail somehow and fall we have feather fall. Once at the top we can walk above the cave entrance use silence and jump down with feather fall surprising any enemy underneath us and making any combat/calls for help inaudible. Then we will proceed to clear the rest out. Map seems pretty big but doable in one session. Here are some of the maps I have of the place the bottom one is not exact but it is a good outline for what we will see.
1464023533
Stephen D
Elite
Marketplace Creator
Game will start at 6 pm I think. But I will have to stop at 11 pm come what may......................too much work to go late this week.