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[PF] Concentration Mod Bug

1464146739

Edited 1464284790
Info: Chrome 50.0.2661.102; Windows 7; Java and Cookies Enabled.  Didn't have this issue previous to roll20 .5 Looking on a Character sheet under "Spells" I see that my Concentration Check should be +11.  However, on every individual spell it shows the Concentration mod to be 10.  I have changed everything I can imagine to make this number be different at all and it is always 10.   Did the changes in version .5 cause this to be messed up?  Please let me know if we can expect a fix as I would like to redo all of my macros only once.   Thanks!
1464148753
Pat S.
Forum Champion
Sheet Author
This appears to be sheet specific not roll20. I will move this to the sheet forums so that the author(s) and others will see this.
I made a new character in a different campaign and his caster level is not showing properly and his concentration check is not showing properly.  This is obviously not just my singular character sheet unless I'm really missing something here.   To recreate this simply make a new character with a caster level and a valid class and a casting stat. Try to make a spell.
1464225098
chris b.
Pro
Sheet Author
API Scripter
A fix went in after your first post but before the 2nd. it obviously only fixed a few issues. There is a 2nd bug fix which we made that affects spells but that won't go into production until maybe Monday. You can guarantee a spell is working by changing the spell class to something and back, then update the "concentration misc" in the "misc" section to something then back to 0. the calculation should be correct then. That would have to be done per spell. The error is not in the spell calculation, it's when you update something on the top and the entire list of spells is updated. Once the fix goes in it will automatically update and the problems above will disappear. until then using the up/down rockers to change the numbers to something and back as above will cause the spell to recalc.
I really appreciate all the work you guys do, especially when it comes to things that help make the site more immersive for me and my players.   That said ;) I did what you said and it did update the singular spell's conc mod to +11, however it changed my casting stat at the top of the spell page to none and put my conc mod down to 0 (So a total of 5 because of my caster level).  This strangely updated some of my spells to have a conc check of +5 while others are still at +10.  I tried putting the casting stat back to INT and it isn't updating the conc check at the top at all now.  So I'm just going to do everything on my own, outside of roll20's sheets, for a bit until hopefully this smooths out.  I don't understand the need to change it in the first place, but I'm not the one coding it. :) Thanks again guys! Sorry for all the confusion.
1464266077
chris b.
Pro
Sheet Author
API Scripter
wow that is weird. sorry, it should be fixed by early next week when the new build gets put in prod. we'll keep hammering away at the spells page.