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[PTU] help with macro/character sheet stuff Not sure where to begin

1464241359

Edited 1464247915
So I am running a Pokemon tabletop united campaign. and while the combat is fairly straight forward I would like to stream line it. for the most part it is Dice roll+Base Damage+Attack mod-defense=Actual physical damage or Dice roll+Base Damage+Special Attack mod- Special defense=Actual Special damage So I want to make custom macros or make shift character sheets where we can just click a button and have that done for us to speed combat up I am not sure if I should be looking at Macro tutorials, character sheet tutorials or what. (EDIT) I didn;t know there was a PTU sheet, I didn't look because well, I didn;t have faith in there being one.
1464250866
Ziechael
Forum Champion
Sheet Author
API Scripter
Nathan Hill said: (EDIT) I didn;t know there was a PTU sheet, I didn't look because well, I didn;t have faith in there being one. The community here will have your back 9 times out of 10 ;) As follow-up, do you have any questions about using the sheet or making custom macros that we can help you with? As a standard I always recommend familiarising yourself with the  wiki and its general contents though :)
Ziechael said: Nathan Hill said: (EDIT) I didn;t know there was a PTU sheet, I didn't look because well, I didn;t have faith in there being one. The community here will have your back 9 times out of 10 ;) As follow-up, do you have any questions about using the sheet or making custom macros that we can help you with? As a standard I always recommend familiarising yourself with the  wiki and its general contents though :) Actually yes, I have been looking at target macros but I can;t seem to get the results I am looking for, I can never really get my head around macros. So the idea is of course. a special attack targets special defense and reduces the damage by that value. I tried @{target varients but it didn;t seem to work the way I expected. I am not really sure what it did. So how would I go about getting targeting to work so players can select/target a token, hit their attack move macro and have the damage modified by the appropriate value.
1464337707
Ziechael
Forum Champion
Sheet Author
API Scripter
If you could post what you have been working on so far we can certainly offer ways to get this to work (it would also help if you could list the attributes that make up the desired mechanic along with the general rule too) :)
I havn't been working on anything, because i don't really understand, I also don;t think I can edit the sheets to modify the attack macros So basically the 4 combat stats excluding HP are ATK SPATK DEF SPDEF Attack moves are separated into Physical and Special The mechanic is Damage roll+Base damage+ATK-DEF=Actual damage Damage roll+base damage+SPATK-SPDEF=Actual damage
1464342544
Ziechael
Forum Champion
Sheet Author
API Scripter
You don't have to use the sheet macros at all, in my 3.5e game ALL of my macros are fully customised. You could simply create global macros (create them in the settings tab, mark them as visible to all players or even as 'token actions' which would mean that any token selected would have them in the top bar). The following macros would give you your damage output, hovering over the result would give you the breakdown: Physical Damage: [[ 1d20 [damage roll] + @{selected| basedamage } [base damage] + @{selected|ATK} [ATK] - @{target|DEF} [Target's DEF] ]] Special Damage: [[ 1d20 [damage roll] + @{selected| basedamage } [base damage] + @{selected|SPATK} [SPATK] - @{target|SPDEF} [Target's SPDEF] ]] I've annotated the rolls which makes it easier to see what is going on when hovering over the results. Bolded text is assumed values and may need replacing with whatever your system uses for damage rolls or the attribute name for the base damage.
Ok, I see what is going on and it makes a bit more sense, But it seems it is going to be a pain to manually add in since the way base damage works. it is different for every move. So I would have to make a macro for each Base damage catagory so a damage base 7 move is 2d6+10  A damage base of 4 however is 1d8+6 Damage bases reach up to 20, with one move at 25 I suppose if there is a way to have a macro look at the base damage of a move then reference a list of the damage bases. that could work, But there are 6 moves per pokemon, and 6 pokemon per player Actually the sheet creator has probably made a built in list of base powers since setting the base damage on the selected move fills in the base damage roll. hmm, So if I could get the macro to look at the move number. then look at the damage base of that move, it would work out. Instead of bothering you with this, I might try and track down the sheet creator and see what he has to say on the matter. So in the short run it would just be easier doing some basic maths to manually subtract the number Thanks for the help
1464351369
Ziechael
Forum Champion
Sheet Author
API Scripter
No problem, if i've set you on the path to enlightenment then I can rest easy... sheet creators are notoriously helpful folk so you could either reach out via PM or create a thread in the character sheet forum prefixed with [PTU] as you did here :) Good luck!