
Hi there!
Roll20 looks fantastic, and I'd like to run a campaign with it, however I use a custom ruleset invented by a friend and I, and we use a dice rolling system not covered by your dice roller. Our dice are effectively two sided, with possible values of 1 and 0 - we call them binary dice. What we actually use are blank 6 sided dice which we put pips on three of the six sides.
If a player has a skill (typically in the range of 3-10) of 6, they then roll 6 of these dice for a result between 0 an 6 with a normal distribution. We also have modifiers to rolls, and those modifiers are additional binary dice which are rolled at the same time. However, criticals only apply to the skill rolls, so our modifier dice are a different colour.
So a player might be asked to roll 6d+4, in which case they roll 6 white dice and 4 green dice together, with the total of these being their skill roll. A critical failure would be a roll of 0/6+whatever, a critical success would be a roll of 6/6+whatever.
Is it possible to use your dice rolling system to 1) roll 'binary' dice and 2) keep base and modifier components of the roll separate?
Thank you in advance for your help! I hope we can make this work, as Roll20 looks amazing :)
Roll20 looks fantastic, and I'd like to run a campaign with it, however I use a custom ruleset invented by a friend and I, and we use a dice rolling system not covered by your dice roller. Our dice are effectively two sided, with possible values of 1 and 0 - we call them binary dice. What we actually use are blank 6 sided dice which we put pips on three of the six sides.
If a player has a skill (typically in the range of 3-10) of 6, they then roll 6 of these dice for a result between 0 an 6 with a normal distribution. We also have modifiers to rolls, and those modifiers are additional binary dice which are rolled at the same time. However, criticals only apply to the skill rolls, so our modifier dice are a different colour.
So a player might be asked to roll 6d+4, in which case they roll 6 white dice and 4 green dice together, with the total of these being their skill roll. A critical failure would be a roll of 0/6+whatever, a critical success would be a roll of 6/6+whatever.
Is it possible to use your dice rolling system to 1) roll 'binary' dice and 2) keep base and modifier components of the roll separate?
Thank you in advance for your help! I hope we can make this work, as Roll20 looks amazing :)