Kristin C.
said:
David, what's the image dimensions you're using on your tokens? I'm curious how to set up the best advantage on this grid for token snapping.
Everything is cropped to fit a grid at 0.4 units (28 pixels) and each isometric grid space fits into 2x4 of these (originally tried 1x2 at double the grid size, but that only works for every other column.)
So the tokens vary, but always some multiple of 28. Everything is being displayed and native size; there is no stretching or squishing.
I just finished the dungeon floor tileset, here's a spooky dungeon if anyone wants to play with it:
[Spooky Scary Dungeon Boo] For this one the map should be at 16 by 10.4 units, with the grid size at 0.4 units, as always.
I found a great way to do textures through smart objects, I can copy out this whole tileset and still edit the whole thing at once, along with adding or removing a cracks layer I made (which is currently off, obviously.)
I'm looking for a good place to find people to collaborate, anyone have suggestions? I'm going to post on SA now that I have something pretty to show.
EDIT: Okay so I'm planning on writing a little module based around a dungeon and create isometric art stuff specifically for it (including this stuff of course.) I'll likely include rule recommendations for Pathfinder and Next. Would anyone be interested in helping me write?
EDIT 2: I need to find a better guide for this type of thing. I feel like I'm reinventing the wheel. I had to upgrade my grid and my original psd now fits like 100 squares across. This is getting serious. Look the grid even has subdivisions now.