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Healer's residence

1465097053

Edited 1474147006
A couple of hundred feet southeast of the Tipsy Mermaid where not so long ago used to stand a ruined shack now rises a renovated oaken house of fine craftsmanship. Tannyll Rotar, a human druid of seafarer background has set up shop there selling herbal concoctions among other brews. The two story building's ground floor houses the store as well as storage, the latter also being somewhat underground. The second floor holds two cramped bedrooms with a pair of beds in each. Is delightful catalog currently consists of: Various tea-like brews ranging from 5 sp to 10 gp (The way to cover the running costs; great as gifts!) Healing potions (What the adventurers are actually interested in) Potion of Healing: 40 gp (2d4+2 HP) Current stock: 6 Potion of Greater Healing: 150 gp (4d4+4 HP) Current stock: 12 A wood carved note on the store door reads: "New orders only taken by miss Tannyll, when present. Other times you'll be served by Ral. Please place your order a good time before you require the items!"
1466457117

Edited 1466482999
A new rule on risks of item creation has unfortunately forced me to bump the price of greater healing potions up to 150gp. Sometimes potion making will fail which costs me a bunch. Date on Campaign Calendar: 34th of Havis 986
thats crazy high  
1466461872

Edited 1467002359
ilikestuff said: thats crazy high   True. But now that I have to best a DC13 check for every potion or fail the creation it is necessary.
Added number of items in stock.
Yuuki will buy one greater healing potion, and the lesser one. Lil will buy two greater healing potion. Vedinia will buy one greater healing potion.
Thank you for your business :]
"Get out your coin purses dear customers! The shop is once again open for business."
Yuuki will buy 1 regular potion Lil will buy the greater healing potion Vedinia will buy 2 regular potions
Done deal.
Boris will buy 50 GP worth of various tea-like brews.
Very nice
Very nice :D Could someone point me in the direction of crafting/profession rules and what not for this campaign pwease!?
1468974456

Edited 1468974486
I believe Stephen has the business running rules in the making at the moment. If you have access to the Dungeon Master's Guide the rules for mundane crafting are pretty much as they're written there; and as for magical items the value you may create per day is 25gp. My business not mundane however so I haven't looked at the rules concerning that very closely. Unless you plan to have your own magical shop I advice waiting for Stephen to finish and post the rule set he has been cooking up.
awesome, thanks!
Cain will buy a ghp when its ready 
Very well, that'll be on the 41st of Calsar
May I purchase 2 standard healing potions from you?
Of course
Tannyll is back in Haven.