About an hour later, there is a knock at the door. A hard looking man bustles in wearing a breastplate and sword. He checks the room over and then goes out and nods to someone you cannot see and then takes up station outside. Then a well built but grizzled noble enters, wearing no livery and a hooded cloak despite the heat of the day. He wears fine clothes and looks around the tavern room as if it might bite him. He settles himself down without asking and then motions for you to do likewise; as if you were the guest. It takes a while, with the man fencing around evasively but after a warm posset of ale, the man's story begins to fairly pour out of him. I have heard good things about the Blue Sashes; you are a Blue Sash are you not? I need this thing done quietly...............I had a dalliance with a woman of low birth and she bore me a son. It was a trifling thing, save that last year I was ill and the illness seems to have robbed me of my manhood. In short Master.............Beldak?............well I want the boy back as I need a son and heir. We'll pass the boy off as our own; once my Wife has stopped threatening to kill me. Poor Elaine! She is very annoyed indeed. Anyway, the tavern slattern Alice Palmer has taken my son to a place called Bleak Holm; a grubby Isle but a day's sail from Haven. I went there with some men and tried to take him by force but the locals are surprisingly belligerent and drove us off. Then I decided to be cleverer and enlisted the aid of one of the local fishfolk. This fisher, a man by the name of Neen, took my man Rollo there and he scouted the place. There are only a few houses on the isle but I think the locals deal with pirates, and so are very wary. They are a rough crew and Rollo was soon spotted and had to leave. What we did learn is that some folk on this Holm are whale fishers and that many from Haven sign up to gut the beasts and render down thir fat to make soap in the Summer months. I was wondering if you and some of your folk could pose as labourers and go to the Isle and be a part of the fishers' camp so that you can move around the isalnd freely? Once you are there, you can find my boy and come to some arrangement with Alice. I'll pay her a princely sum; or else you'll have to abduct the boy and get him off of the isle somehow. Just remember, if she won't give him up for money then you'll have to kidnap both of them. We can't have her screaming the place down or you'll be running for your lives.............. The other thing is, you won't be able to take a lot of gear with you; so be careful who else you take with you. One sight of serious weaponry or armour and it'll give the game away. That might mean this mission is not suited to some. Will you take the job?