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[5e Shaped] Make tokens generate with varying hp and move npc actions from sheet to token ability?

1465437586

Edited 1465437747
For the record I am using the Dungeon And Dragons 5th edition (shaped) character sheet So basically, what I understand is when you have multiple of the same monster is to make an npc character sheet for them and then set a token to represent them, then make that token the default token for that monster. But whenever I drag the monster from my journal onto the world it gains the default hp. I want it to roll it's hp every time I drag it out so that there is a slight difference. Also, for example the cultist has a scimitar for which it can attack. The macro for a scimitar attack is already in the character sheet but I can't find a way to make that macro become a token action so that whenever I click a token of that monster the scimitar macro becomes available to me right away instead of me having to go to the character sheet. How do I set character sheet macros as token action macros? For instance, if I could add the macro to the abilities&attributes section that would solve this issue but I don't know what the macro for calling an action like attacking with the scimitar is. I tried googling it but to no avail. "%selected|NPCAction1" didn't work for me
Different HP for each would need pro with the  Shaped Character Sheet Companion Script For attacks, you can find how to reference things in the  Documentation which is linked on the bottom of the sheet. For NPC attacks, there are a number of ways to do it. One simple "fits all" approach is create a macro that references the stat block of the NPC using %{selected|shaped_statblock} You can use this as a macro set as a token action for all using the macros in roll20 in the gear tab in the top left or for everysheet. This will output a statblock for the NPC with clickable buttons for its attacks traits, etc.