An idea has been forming in my head. A lot of what players know about their characters is what happens during game sessions. But that isn't what makes a character. What makes a character is what they do in between fighting dragons and sorting through their loot. What do they do on their downtime? Study magic? Flirt with barmaids? Go on a hunting trip? So what comes to my mind is a new system where players could possibly make a certain number of rolls every day in between sessions to flesh out their character's downtime. For example, maybe a player wants to go on a hunting trip. They would roll hunting, roll bartering for selling their skins, and roll for flirting with the barmaids after getting their new-found cash. The GM would read about what they had done over that day, examine their rolls, and then tell them what happened, all out of game. It's just an early idea, but what do you guys think? Are there better ways of handling this?