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Grouping Issues

1379629602

Edited 1379629689
I seem to have trouble with the Group function. I select two images and Group.  I can then move them...once...as a single group.  But once I select something else and come back to it, it has Auto-Ungrouped and I have to re-select the items and regroup again. Is there a "fix" for this or is there another way to keep two tokens Grouped on any of the Layers?
1379629969
Gid
Roll20 Team
That's not working as it's intended. Could you give me your&nbsp; <a href="http://supportdetails.com/" rel="nofollow">http://supportdetails.com/</a> &nbsp;please? (I don't need your IP address) I'm going to move this thread to Bug Reports and Technical Issues subforum.
Operating System Microsoft Windows 7 Screen Resolution 1344 x 840 Web Browser Firefox 22.0 Browser Size 1344 x 738 Color Depth 24 Javascript Yes Flash Version 11.8.800 Cookies Yes User Agent Mozilla/5.0 (Windows NT 6.1; WOW64;
1379631434

Edited 1379631461
Gauss
Forum Champion
To confirm that they are not still grouped, please try to double click the group before moving it.&nbsp; One click selects one element within the group. Two clicks selects the entire group.&nbsp; - Gauss
okay, that seems to work: double clicking...but then...why have a Un-Group button if Grouping is not more "permanent"?&nbsp; Thank you both very much for responding so quickly.&nbsp; I am running my first game next week so this really helps.
1379632579
Gauss
Forum Champion
The grouping remains. If you single click you will see that the group box is around all of the tokens rather than just one. However, the single click allows you to edit that one token normally. A double-click allows you to move the entire group.&nbsp; - Gauss
oh, OK. I think I was doing something strange maybe. &nbsp; See, I was stacking the images on top of each other to make a group.&nbsp; To try to make Dynamic Lighting for the Dark Vision guy and regular light for the human. So, I made one lantern to emit light radius 20 for all players to see, and made one to be controlled by Dark vision player 60 feet.&nbsp; I was grouping them to be one lantern.&nbsp; But when I was single clicking on the stack, one lantern would move.&nbsp; But it did not maintain any sort of group.&nbsp; I just tried again with the lanterns side-by-side and see that they stay grouped after selecting Group.&nbsp; But also, oddly, I just tried single clicking the stacked lanterns again and...they both move.&nbsp; Rather confusing.&nbsp; However, it seems as long as I double click, it does move the stack without error thus far.&nbsp;
1379633735

Edited 1379633990
Gauss
Forum Champion
I think I understand what you are seeing: If you do not deselect the group the first 'click' has already been completed. My statement regarding the number of clicks are when clicking on a deselected group.&nbsp; In any case, with your two stacked lanterns just double click on them and both should move. :) - Gauss
Super strange.&nbsp; I went back in.&nbsp; Single click on my stacked lanterns...which was separating them...now is moving both!&nbsp; I am rather perplexed since...that is all I ever wanted it to do in the beginning but I have been working on these lanterns and trying to get a building set up and it has been frustrating to say the least to constantly re-group.&nbsp; But now... ugh Okay, with what you are saying... um... okay, now I cannot reproduce the issue and now, the lanterns are stacked and grouped.&nbsp; I just made two more, side-by-side and Group.&nbsp; a single click will move one but I see it keeping the bounding box, er...scaler around both.&nbsp; And double clicking moves them both.
1379634548

Edited 1379634723
So, yes, Gauss, I see what you mean about the clicking and it resolves my issue.&nbsp; Thank you ! If I may add another couple questions related to my query and the lanterns: Also, am I doing the most efficient thing for the dynamic lighting and different vision ranges for the players? Will what I am doing with the lights...will it also work if I put the lanterns on the Map Layer, as in...the player with DarkVision will see the extra distance?
1379634782
Gauss
Forum Champion
Which game system are you using? If it is not 3.5/PF could you describe the mechanics of the different vision types? - Gauss
Yes, it is Pathfinder.&nbsp; I was trying to create the following: Human and dwarf go into tunnel... 100 ft down is another light source.&nbsp; They have a light source on them but the human only sees 20 reg and 40 dim..(.I don't know how to emulate that in Roll20...the shadowy parts). But I thought...they would see the light down the tunnel but there would be solid darkness between light sources..yes?&nbsp; Or...am I making this too complicated?&nbsp; Suggestions/Ideas?
1379636090

Edited 1379636303
Gauss
Forum Champion
For Pathfinder: Normal vision: creatures carrying a light source have their tokens set to the &nbsp;range of the light source. The "all players" box is checkmarked. Low-Light vision: any light source will need a second token at double the original light source's ranges (both Normal and Dim ranges). The "all players" box is unchecked. The "Controlled By" section is set to those people with Low-Light vision. Darkvision: Creatures with Darkvision have their tokens set to the range of Darkvision. The "all players" box is unchecked. Note: &lt;light radius at maximum&gt; / &lt;start of dim radius&gt; Example: A human has cast the spell "light" upon himself which has a radius of 20' normal and 40' dim. The GM has set the light radius to 40 / 20 and checkmarked the "all players" box.&nbsp; A elf with low-light vision is in the group. The GM creates a second token (I usually use a 'torch' token) and sets the light radius to 80 / 40. The "all players" box is left unchecked. The Elf player is assigned control of the torch token.&nbsp; A Dwarf is with the group. The GM sets his light radius to 60 / &lt;leave blank&gt; and leaves the "all players" box unchecked.&nbsp; - Gauss
Awesome!!&nbsp; Thank you so very much!!! I didn't know I could set light to 80/40. And does that give a shadowy look? And finally, would they see a light off in the distance and be able to see around it?&nbsp;
1379636522

Edited 1379636554
Gauss
Forum Champion
Yes, they can see distant lights if you set the light source to either player control or to "all players". However, intervening barriers will not block distant lights. To prevent the players from seeing light sources they should not see you can do a couple things. 1) Keep the light source(s) on the GM layer and send them to the Token layer when appropriate. OR 2) Use Fog of War to cover up areas that the players should not see. This will block the areas covered by the light sources. The current version of Dynamic Lighting was designed to work in combination with Fog of War, not a replacement of it.&nbsp; - Gauss
Thanks again! I appreciate your assistance and help.&nbsp; I will give these a try. Thank you both, Gauss and Krisin C. See you on the Flip Side!