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Looking for Players or D&D 3.5E Campaign

1379691275

Edited 1379694097
I'm looking for players for a new campaign set in the Forgotten Realms. The first run of the game will be a simple dungeon crawl, this will be to help everyone get to know everyone before we dive right into a campaign. There will be loot/exp that will carry over. The campaign itself will, hopefully, be run over an extended people of time. I don't like play once, new characters, play once, new characters. I'd like to build something that is long running that allow the players to grow and have a progressively larger effect on things over time. I am not new to GMing and have several years of experience, I am new to the Roll20 format so it might take me a little to get used to things. Campaign Setting Forgotten Realms Starting Level: 3 Open Slots: 5 Preferred Party: Tank, Arcane, Divine, Rogue, Whatever. This is the party I prefer but not required, the game is about having fun so I won't force anyone into a role they don't want. After all, that's no fun, right? Party Alignment: Not Evil (May do something like that later) Resources I allow Core Books (PH, DMG, MM) Complete Series (Complete Divine, Arcane, Scoundrel, ect) If you want to play an odd race like Drow or anything else, that will require pre-authorization and I'm not promising I'll say yes House Rules Cleaving: Instead of Great Cleave offering an infinite number of cleaves, it's limited to 1 additional attack. Essentially with Cleave and Great Cleave you can kill up to 3 enemies off one attack roll. Stats: Roll 4d6 and discard the lowest, reroll 1s HP: Reroll 1s Player Experience Level Not Total Noob.  I don't mind helping as needed but I don't want to have to handhold someone through everything. Gaming Schedule Depends on who signs up, when I have 5 people with compatible schedules where something can be worked out, I'll make an announcement. Please list times you are available. All times will be list in EST, USA
What days and times are you considering and what level of experience do you expect from players?
I am a very experienced player looking to get in on this.  I would like to play an Elf Scout (PG 11 of Complete Adventurer) if you will have me.  i am free mondays until 5pm EST, wednesdays until 2pm EST, and sundays (all day)  Feel free to message me on here or add me on skype (Tkamura117)
@Taki: I have no objection to Elf Scout, though I've never had one in a group before so I might be asking a few more questions than normal until I get used to it.
1379696905

Edited 1379696917
Update Current Party: Tank (Open), Arcane (Open), Cleric (Filled), Rogue (open), Elf Scout (Filled) Remember, you don't have to pick the type listed for an open slot, it's what I prefer, not what I require. If you want to play something else, go right ahead.
Hi i would like to join. Anytime after 6 est monday through thursday and fridays anytime.  Would like to play the rogue.  I have not played in a long time but i should be able to pick it back up thanks.
not an issue, think Ranger/rouge cross class.  I can find and disable traps (Including magical ones) just like a rogue, and as long as I keep moving I do extra damage like a rogue, but I have the survival skills of a ranger.
1379701635
Bill K.
Pro
Sheet Author
I would be interested in joining you.  I'd be happy to fill the tank role, especially if you'd be willing to allow some feats from PHB II.  I'm EST, available any night except Thursday or Sunday, after 6 PM EST or so.  Note that I have good experience with D&D 3.5, but very little experience in the Realms setting.
Hello I'm Interested in joining. I am experienced in D&D 3.5/Pathfinder. I would cover the arcane,  as most likely a wizard or possibly as a Warlock since I've never got to play one before.. I'll get back to you on the specifics, but prob grey elf..which is pretty much normal elf. I'm not open after Sunday 9 pm EST, and Tuesday night 9 pm EST. My saturday evening is taken up by RL game I'm DMing but thats only untill 8pm EST.
1379728604

Edited 1379728671
Update Party: Tank (Open), Cleric (Filled, awaiting conformation), Arcane (Filled, awaiting conformation), Rogue (Open), Elf Scout (Ready) Game Time:  Looking like a Sunday game
I can play a rogue(preference) or whatever if you would like I'm free on Sundays as well.
i can play tank with a dragon shaman
@Greg M: A Rogue would be great, go for it @Alex W: I'm only allowing races from the PH and the Complete Series. I don't know if Shaman is in the Complete Series (been a while since I've read the PDFs) as to Dragon, that would be a little too powerful for the current game setting.
1379738115

Edited 1379739332
ok sorcerer then ps dragon shaman is in the D&D 3.5 book PH2 and is not a shaman dont know why its name that
i'll fill whatever roll
1379740527

Edited 1379741309
What is your limitation on races?  Say I wanted to roll a Lizardman/fighter.  Would you be apposed to it?  Also, don't know how  you are about stats.  I usually halve the stats on my players monster races.  So say the natural AC of a lizardman is +5, usually make that a +3.  And the starting HD is only 1 base monster and the base class HD and then class HD every level after.  
1379743875

Edited 1379743925
@Casey C: I might allow non-PH races if they're not too powerful. Give me a link or stat description for the race you have in mind
It's Lizardfolk in the MM.  What I do for my players is usually halve anything that is OP and for their starting HD, I just nerf it to 1 HD + class hd.  Lizardfolk are pretty balanced except their natural AC which I half.  You're the DM, you make the decision.  if not, I'd be fine with rolling PH races.
1379745256

Edited 1379745416
Lizardfolk +2 Strength, +2 Constitution, –2 Intelligence. Medium size. Humanoid (Reptilian) A lizardfolk’s base land speed is 30 feet. Darkvision out to 60 feet. Racial Hit Dice: A lizardfolk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Racial Skills: A lizardfolk’s humanoid levels give it skill points equal to 5 × (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Lizardfolk have a +4 racial bonus on Balance, Jump, and Swim checks. Racial Feats: A lizardfolk’s humanoid levels give it one feat. +5 natural armor bonus. Natural Weapons: 2 claws (1d4) and bite (1d4). Weapon and Armor Proficiency: A lizardfolk is automatically proficient with simple weapons, and shields. Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning. Automatic Languages: Common, Draconic. Bonus Languages: Aquan, Goblin, Gnoll, Orc. Favored Class: Druid. Level Adjustment: +1 If you want to do a Lizardfolk Fighter I'll allow it, but the Level Adjustment means you'll start at 2 instead of 3. With the Level Adjustment I don't consider it overpowered
Sent you a PM man.
Update Party:  Tank (Probably Filled), Cleric (Filled, awaiting conformation), Elf Wizard (Ready), Rogue (Open), Elf Scout (Ready) Game Time:  Looking like a Sunday game
will ill be the rogue then
@Alex W: Okay
1379752417

Edited 1379754005
Update Party:  Tank (Ready), Cleric (Filled, awaiting conformation), Elf Wizard (Ready), Rogue (Ready), Elf Scout (Ready) Game Time:  Looking like a Sunday game
will faster to use mic what we using
1379754243

Edited 1379757329
Update Party:  Tank (Ready), Cleric (Filled, awaiting conformation), Elf Wizard (Ready), Rogue (Ready), Elf Scout (Ready) Game Time:  Sunday, 09/22/2013, Noon - 6PM EST Okay people, let me know if you have any problems with the scheduling
if you don't mind 1 more let me know
Had someone bow out of tomorrow's game due to scheduling, got 1 more slot open for whatever someone wants to make. Pick from the PH and the Complete Series
skype me kyle.lindenbaum, need to know specs for the group
that all works for me if you still want me in