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[PF] Inquisitor's Bane Function

I know this has probably been brought up before but I for the life of me cannot find a functional solution. So within the new Buffs/Debuffs section you can add an Integer and/or Macro function to fulfill the selected resource.  What I am trying to do is with the Inquisitor's Bane ability add +2 to hit (Both melee and Ranged) as well as an additional 2d6+2 to damage.  I would like to keep this within the character sheet macro because it's ability to call the total damage and total attack is incredibly useful given the number of buffs and things. I have tried adding into the sheet macro a logical kind of drop down that if Bane is active to add the 2d6+2 in an attempt to check the buff and then answer the question but that screwed up the damage line in the macro.  I'd appreciate any help and thanks!
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Sheet Author
Although Damage in Buffs is a macro-text field it won't accept a roll.  It needs to be something that can be resolved using the current attribute data. The extra damage for Bane shouldn't be added to Crits, but the enhancement would right? So, I would make a buff for Melee 2, Range 2, Damage 2 and add something like Extra Damage (Bane):[[ (2d6+2)*@{repeating_buff_ ID _buff-enable_toggle} ]] (get the buff's ID using inspect element in the browser in order to get the proper case) in the notes or on the end of my macro-text outside of the total-damage.
Okay. That's what I was trying to do adding it into the damage calculation but couldn't get the syntax. Let me give it a shot in a while and I'll get back to you.