
First Question: I noted that there are target select macros, but unsure if we have anything that if you roll a "to-hit" that cross-references defensive values used on said target,and can then first detemine if the target is hit. (Lookup values for attacker's attack values and modifying by both the target's defense values and whatever the GM may assign as mods.)
Example:
Hero system uses OCV from the attacker and DCV from the target to modify the roll to-hit, as well as any GM-based mods...formula is as follows:
(AttackersOCV + 11 - 3d6 - TargetsDCV) > 0 is a hit
Alternatively, they calculate it as:
AttackersOCV + 11 - 3d6 = Minimum TargetsDCV that is hit....
Denoted this way on the macro: [[@{OCV}+1+11+2-3d6]]- DCV (In the game .. note it does not "subtract" DCV, but shows the value for optional positive vs. negative DCV values.
Either way, is there a method to include the target's DCV value and also provision a GM mod to determine the hit on a character.
Second question: Once the character is hit, there is calculated BODY and STUN damage (I'm asking in a different post for calculations on these) that the target endures. There are a set of potential oppositional elements that can help determine if a target receives damage or not. Again, if there is a means of looking up the target's mods through Stats or abilities...
Example:
Hero system uses OCV from the attacker and DCV from the target to modify the roll to-hit, as well as any GM-based mods...formula is as follows:
(AttackersOCV + 11 - 3d6 - TargetsDCV) > 0 is a hit
Alternatively, they calculate it as:
AttackersOCV + 11 - 3d6 = Minimum TargetsDCV that is hit....
Denoted this way on the macro: [[@{OCV}+1+11+2-3d6]]- DCV (In the game .. note it does not "subtract" DCV, but shows the value for optional positive vs. negative DCV values.
Either way, is there a method to include the target's DCV value and also provision a GM mod to determine the hit on a character.
Second question: Once the character is hit, there is calculated BODY and STUN damage (I'm asking in a different post for calculations on these) that the target endures. There are a set of potential oppositional elements that can help determine if a target receives damage or not. Again, if there is a means of looking up the target's mods through Stats or abilities...