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cannot load any game

Tried chrome and firefox, on-off extensions, no internet problems, updated chrome to v.51.0.2704.106 m it worked (also after the update) until i refreshed. now sometimes appear loading countdown then stops to 0, sometimes just a random message (ex. randomizing dice roll, etc) Hope there's every needed info LOG: Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com Either the 'unsafe-inline' keyword, a hash ('sha256-nYAjeuHyArn3Ui0Vlk57kgJNF6J+2iAZRI7hbA82lHQ='), or a nonce ('nonce-...') is required to enable inline execution. app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net https://*.googlesyndication.com <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> https://*.googlesyndication.com <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> https://*.googlesyndication.com <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> https://*.googlesyndication.com <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.googlesyndication.com https://*.tokbox.com https://*.googlesyndication.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> https://*.googlesyndication.com <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> https://*.googlesyndication.com Either the 'unsafe-inline' keyword, a hash ('sha256-WgwhnV+Gut6pToxpAeIKBJXM+334HSG+34w//BunHVQ='), or a nonce ('nonce-...') is required to enable inline execution. ?timestamp=1467236756&disablewebgl=false&forcelongpolling=false&offsite=false&fbdebug=false:46 GET <a href="https://www.google-analytics.com/analytics.js" rel="nofollow">https://www.google-analytics.com/analytics.js</a> net::ERR_BLOCKED_BY_CLIENT
1467237595
Phil B.
Forum Champion
Sheet Author
The log you posted looks like just the first few lines of the console log. Please let the window sit for at least 30 seconds after the text in the log stops moving, then paste the entire log here.
Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-m3PrKBSqWpoeymwt4peboaYIa7ifKvkpJ/wxYHXJNWY='), or a nonce ('nonce-...') is required to enable inline execution. app.roll20.net/:13 Refused to execute inline script because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-eval' https://*.googlesyndication.com https://*.doubleclick.net <a href="https://partner.googleadservices.com" rel="nofollow">https://partner.googleadservices.com</a> <a href="https://www.googletagservices.com" rel="nofollow">https://www.googletagservices.com</a> <a href="https://ssl.google-analytics.com" rel="nofollow">https://ssl.google-analytics.com</a> <a href="https://www.google-analytics.com" rel="nofollow">https://www.google-analytics.com</a> <a href="https://ajax.googleapis.com" rel="nofollow">https://ajax.googleapis.com</a> <a href="http://ajax.googleapis.com" rel="nofollow">http://ajax.googleapis.com</a> <a href="https://d3clqjduf2gvxg.cloudfront.net" rel="nofollow">https://d3clqjduf2gvxg.cloudfront.net</a> <a href="https://cdn.firebase.com" rel="nofollow">https://cdn.firebase.com</a> https://*.firebaseio.com https://*.tokbox.com https://*.opentok.com <a href="http://static.opentok.com" rel="nofollow">http://static.opentok.com</a> <a href="http://www.google-analytics.com" rel="nofollow">http://www.google-analytics.com</a> <a href="http://cdn.crowdin.com" rel="nofollow">http://cdn.crowdin.com</a> <a href="https://crowdin.com" rel="nofollow">https://crowdin.com</a>". Either the 'unsafe-inline' keyword, a hash ('sha256-WgwhnV+Gut6pToxpAeIKBJXM+334HSG+34w//BunHVQ='), or a nonce ('nonce-...') is required to enable inline execution. <a href="https://www.google-analytics.com/analytics.js" rel="nofollow">https://www.google-analytics.com/analytics.js</a> Failed to load resource: net::ERR_BLOCKED_BY_CLIENT app.js?1467211009:29 70 app.js?1467211009:30 TOUCH SUPPORTED: false app.js?1467211009:30 USING WEBGL ACCELERATION... app.js?1467211009:30 WEBGL STARTUP SUCCESS app.js?1467211009:25 select app.js?1467211009:25 Switch mode to select app.js?1467211009:41 Initializing new dice engine with randomness... app.js?1467211009:41 Using random entropy app.js?1467211009:45 window resize app.js?1467211009:30 Final set zoom! app.js?1467211009:30 UPDATE GL SIZE! app.js?1467211009:30 Final set zoom! tutorial_tips.js:7 tuts loaded app.js?1467211009:36 Final page load. app.js?1467211009:36 Scan for new plays! app.js?1467211009:45 window resize app.js?1467211009:30 Final set zoom! app.js?1467211009:30 UPDATE GL SIZE! app.js?1467211009:30 Final set zoom!
1467237917
Phil B.
Forum Champion
Sheet Author
I'm assuming you're talking about&nbsp;TrovatoreDiSentiero? I was able to load the game just fine, which lead me to believe something on your system is blocking the connection. Please try disabling any extensions you have running in your browser and temporarily disabling any anti-virus software you have running on your computer and try to load the game again.&nbsp;
disabled extensions, antivir, firewall but didn't work yet now in the log: firebase.2.4.0.js:167 GET <a href="https://roll20-16.firebaseio.com/.lp?start=t&ser=5924220&cb=2&v=5" rel="nofollow">https://roll20-16.firebaseio.com/.lp?start=t&ser=5924220&cb=2&v=5</a> net::ERR_CONNECTION_TIMED_OUT
don't know why (no changes) now it work perfectly. thanks for your work!!
1467310937
Phil B.
Forum Champion
Sheet Author
FireBase is the database server we use for the VTT. If you are getting a&nbsp;ERR_CONNECTION_TIMED_OUT with firebase, that means your connection is being blocked for some reason. It could be your computer, which can be fixed by disabling extensions/firewall/antivirus, or it can be your ISP which you don't really have control over, but usually fixes itself eventually or can be circumvented using a VPN. Since it seemed to have fixed itself automatically, I'm guessing it was a temporary routing issue with your ISP.&nbsp; Since everything is working again, I'm going to go ahead and close this thread. If you have any further issues please feel free to open a new thread. Happy gaming!