Laðy Laмвðaðelтa said: Silvyre said: Laðy Laмвðaðelтa said: Hi I am adding manually some spells for NPCs that aren't in the
SRD - some of these spells have extra effects when cast at higher level
than base level and adding this seems to work, but the game thinks the
spell is always a 0th level spell (that is, if I tell it to cast in a
1st level slot, it adds one lot of the extra damage die per level). Is there any way to manually specify the level of a spell added to an NPC? Could you explain what you mean, maybe with a screenshot? Sure. This is the spell as I've added it to the NPC's character sheet: <a href="http://puu.sh/ryLax/c22b82fcb2.pngWhen" rel="nofollow">http://puu.sh/ryLax/c22b82fcb2.pngWhen</a> I click to cast it, I get this box: <a href="http://puu.sh/ryLcN/5405dc79f2.png" rel="nofollow">http://puu.sh/ryLcN/5405dc79f2.png</a> and when I choose 1st level, I get this roll: <a href="http://puu.sh/ryLdQ/7bae8a82ad.png" rel="nofollow">http://puu.sh/ryLdQ/7bae8a82ad.png</a> As
this is a 1st level spell, there should not be a higher level casting
bonus here (the game seems to think it is a zeroth-level spell). Within the NPC sheet, there is only a single column of spell entries with no separation for spellcasting ranks . To prevent confusion, the "Cast at what level?"
Roll Query might be renamed, e.g. maybe to "Additional
spell slots used?".