Hi there, I was using the site for a New World of Darkness game and I found a few problems with the Dice Macros. These are the main problems:
A) What modifies a roll in this system is always the N in the /roll NdX formula, so Macros without Variables are pretty much useless when it comes to this.
I can type "/r 4#Macro" where Macro is "d10!>8" but is not a great solution though.
B) I can't sum two Attributes to generate the dice pool for N.
In the WoD system Attribute1 + Attribute2 + Modifiers are the N on the NdX formula, whenever I try to use a Macro with @att1+@att2d10!>8 I get a N1 + N2d10!>8 instead of a (N1+N2)d10!>8 no matter if I use {} [] or (). It would be nice to be able to use brackets or something for this =)
In an ideal world, a Variable number could be defined on the formula, for instance a #Macro with "/r $d10!>8" can be invoked by typing #Macro$4 and get a /r 4d10!>8... and if this macro is used from a button... a nice pop up with a text field to type the Variable $ ;)
All of this together could generate something like:
#Macro = "/r (@Att1+@Att2+$)d10!>8" could be invoke typing #Macro$4 obtaining a dice pool of whatever value Att1 has plus, whatever value Att2 has, plus 4.
Thanks for reading!!!