Selected Variables and Abilities There's a few new variables that you can use in your rolls/macros. First off, the "selected" keyword will now allow you to pull information from the element that is selected on the screen when the roll/macro is executed. So if you want to pull the value of Bar 1 from the selected token during a roll, you can do: /roll 1d20 + @{selected|bar1} You can do bar_1, bar_2, and bar_3. In addition, you can also pull an attribute from the Character linked to that token, if there is one: /roll 1d20 + @{selected|Intelligence} You can also pull the name of the token or character you've selected: /em @{selected|token_name} fires his gun! /em @{selected|character_name} blocks with his shield! We've introduced a 3rd argument for variables, allowing you to pull the "max" of a bar or attribute: /roll 1d20 + @{Guard|Intelligence|max} /roll 1d20 + @{selected|bar2|max} In addition to variables, you can also roll the ability of a selected token: %{selected|Attack} The selected abilities will obviously only work with tokens that represent a character, as abilities are a part of the character. In addition to this, we've changed the way that macros and abilities interact with each other, and you can now embed macros in abilities, and abilities in macros, even mixing and nesting them inside of each other in any combination. So you might have a GM macro called "attack" on your bar, then set up "Attack" abilities on all of your various monster types, so all you have to do to roll an attack is select any token and hit the single "attack" button. Easy! Finally, all names (for characters, attributes, and abilities) are now case-insensitive when you use them, so "GUARD" and "guard" will now both match the character "Guard". Roll To Initiative With this update, we're introducing the concept of "roll options", which are "flags" that you can set anywhere in a roll to tell the roll system you'd like to do special things with the roll.The first one we're rolling out today is a flag that allows the total result of a roll to be used as the initiative value for a the selected token in the turn tracker. Here are two examples of this in action: /roll 1d20 + 5 &{tracker} /roll 1d20 + @{selected|InitiativeMod} &{tracker} The &{} part is where you put your options for the roll, and the "tracker" option is what says "show the results of this roll, but also use the result as the value in the turn tracker." If the token that you have selected doesn't already have a turn in the turn order, one will be added. If it already has at least one turn, all current turns will be updated with the new value. Rich Text Editor Upgrades We've made some improvements to the Rich Text Editor (the one used for the notes, bio, GM notes, etc. fields). Previously, we offered two text modes, "Default Spacing" and "Single Spacing." The drawback to Default was that it was hard to make single-spaced lists, and often you'd end up with linebreaks where you didn't want them. However, Single Spacing didn't play well with content that was pasted in from external sources, often requiring you to go back and re-add linebreaks yourself. Today we're removing both of those options, and instead rolling out a new hybrid of the two. By default, now you'll only go down a single line when you press return (like the "Single Spacing" worked before), however formatting from external sources pasted in will still correctly have line spacing where paragraphs existed in the source text. We think this is the best method going forward. Your existing content should be unaffected by these changes, and rich text boxes that were previously using the Single Spacing mode will continue to do so silently to prevent any unintended consequences, but all boxes not already using that mode (including new ones) will use the new hybrid mode. In addition, the editor should no longer jump back to the top of the text box when you paste in content. The new Hybrid format will also be used on the forums and anywhere else on the site that the rich-text editor is used. Note: Please let us know if this has affected your ability to paste in content from outside sources that was working before this update. Thanks! New Arrow/Scrollwheel Shortcuts You can now use the arrow keys to move selected objects on the tabletop by one grid space (square or hex). If you hold down Alt while using the arrow keys, you can move the object in single-pixel increments instead. In addition, you can now hold down the "E" key and use the scrollwheel to rotate selected tokens. By default it will rotate them in a snap fashion (so by 45-degree or 30-degree increments, depending on your grid type), but as with the rotation handle, if you hold down Alt (so Alt+E+Scrollwheel), it will rotate by 1 degree at a time. Misc Fixes: Fixed snap to grid for odd-sized objects. You will no longer re-size an object by accident before it has been actually selected. You can now drag and drop images directly out of the Image Library Manager popup (the one where you click the "Star" next to the search box) onto the tabletop. Enjoy!