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10 Ways to Be a Better Online Gamer

I have been playing TTRPGs online for over three years now with both regular groups and pick-up groups. The best game sessions involved the players recognizing that an online game comes with different assumptions and etiquette than at a table game. The worst game sessions involved players that weren't aware of this or were aware of it and ignored it. A lot of this etiquette comes down to how you interact in voice chat because that is particular to online games. So definitely observe the common courtesies expected at a regular table as well: Honor your commitments by showing up, on time, and focus on making the game the best it can be for the entirety of the session. (And if you can't do these things, give sufficient notice.) In an effort to improve the community and provide groups a helpful guide they can link for their players to read, here are 10 Ways to Be a Better Online Gamer: 1. If you have no functioning microphone, prefer text, or can't otherwise use voice chat for the game for any reason, let the group know that before you commit to the game. Don't show up and try to sneak this in. Some groups are okay with text only from some or all players. Many groups are not. Find out well before the game. 2. Recognize the limits of your sound quality. If your sound quality is terrible due to equipment or latency and there is no way to improve it without further disruption of the game, recognize this and volunteer to drop out. Some groups are too nice (or too short on players) to tell you to leave and you will hurt the game experience for everyone else just by being there with your terrible sound quality. Do the right thing here: Offer to drop and let the group decide. 3. Control your background noise. Nobody wants to hear your husband, wife, kids, roommate, sister, brother, dog, or TV in the background, especially when it's not your turn in the spotlight. If you can't get to a quiet area, mute yourself when you're not the focus of the moment. Get into the habit of un-muting yourself when it is time to speak so you don't create dead air and have to repeat yourself. (Oh, and we also don't want to hear you eating or drumming on the desk or stuff like that.) 4. Don't interrupt. Interrupting someone else's turn is rude, period. It also screws up the focus and pacing of the game. Outside of specific game rules that tell you to interrupt, the only exception is if you need to share information that may affect the decision of the person who is in the spotlight. Otherwise, wait for your turn. If you have a retcon that isn't going to affect that person's decision-making, wait until they're done and before the next person goes to address it. When you feel the urge to interrupt, ask yourself: "Is what I'm about to say going to meaningfully affect the decision of this person?" If the answer is "No," keep it to yourself! 5. Control your dead air. Have you ever been listening to the radio and a song or advert ends and it seems like the silence goes on forever even though it's only been a few seconds? This is what it sounds like to everyone else when we get to your turn and you're not saying something. Your turn is for acting , not for thinking about what to do - you should have been doing that on other people's turns. Dead air invites people to interrupt your turn as well which interferes with the pacing of the game. Pay attention and be ready to act. Otherwise: 6. When it's your turn and you have no clue what to do, delay/pass to the next person or ask for help immediately. (There may be rules in the game you're playing about delaying or passing.) If you do ask for help or advice, take it . This isn't the time for a brainstorming meeting where the group suggests advice and you shoot ideas down till you find one you like. You asked for help, so take the first reasonable bit of advice gratefully - even if it's not optimal - and keep the game moving. 7. Don't assume that everyone will be reading your text chat when you're in a game that primarily uses voice chat. If you need someone to take note of something important, then say so verbally, even if that's just a quick aside to ask the group to check text. Often there are die rolls spamming the channel and whatever important bit you wrote will scroll by quickly. 8. When you're done in the spotlight, say so. Failing to say so creates dead air and invites interruption. It's easy enough to say "Done." But it's even better if you put it in more narrative terms e.g. "So what does Ragnar do now?" presuming Ragnar is the guy next in the turn order. Ragnar's player can then act right away without any additional prompting. 9. If you have to take a phone call or otherwise shift your attention elsewhere, inform the group and then step away from the game. The game you signed up for deserves your full attention. If you cannot give it for any reason, say so and indicate how long you plan to be away. Do not try to play if you can't give the game you're full attention. If you're the type of person who is constantly being interrupted for some reason, don't sign up for the game (you're too busy) or at least make your situation known to the group and let them decide. 10. Thank the group or GM for the game when you're done. Offer praise in public and constructive criticism in private. If you're going to drop from an ongoing game for any reason, be honest with the GM or group about why. Don't just disappear. I invite your constructive feedback. I will add to this list any suggestions you provide that I may have overlooked and that I think would be a valuable addition to the list. I will be providing this guide to every group I'm in going forward. I hope you'll consider doing the same if you agree with the advice above.
+1
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Lithl
Pro
Sheet Author
API Scripter
Excellent advice for using the technology. Some people could probably use advice for being a better gamer in general (which this list doesn't cover -- and isn't trying to), but this is quite good for the VTT experience in specific.
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Gauss
Forum Champion
Moved to Off-Topic - Gauss
Very nice. Mind if I steal and modify this for my own purposes?
@ Asaram: By all means. The more people who have read it, the better all of our gaming experiences should be! @Brian: You're looking for this !
1380057421
Lithl
Pro
Sheet Author
API Scripter
Headhunter Jones said: @Brian: You're looking for this ! Yes, I've seen that; didn't have the link on-hand and didn't feel like Googling it for my post. ;-)
This is obviously rather bias/directed towards mic users, the thread title is misleading. Pretty much no one I know uses mics. 10 Ways to Be a Better Voice Chat Gamer
Everyone sees things through the lens of their own experiences... Personally, I don't know anyone who doesn't use a microphone.
I would think 1, 4, 5 (in a text-only context), 6, 8, 9, and 10 apply to a text-only game, specific table conventions notwithstanding.
Thanks for the read. Good first forum read for a new to video chat play guy.
I'm not condemning the list. It's just, I was a bit disappointed when I read it. Those items you pointed out do apply though, as you said. Still, I can't just link this list to my players as-is, all the voice chat stuff throws it off track.
I deffo like this, if u allow me to use it i will make a sticky of this on every game i have. Excellent Post!
I've had some ppl interrupting more than once a person on their turn, telling him/her what to do,sometimes its ok and it will help, but sometimes it can be a pain on the ass. The actions of those characters should'nt be influenced by other players unless they are on the same scene with a chance to talk, so instead of just let them talk i guess they should explain their ideas on the written chat. I already edited that part for sme of my games when veteran players interrupt every time possible to the newcomers or even worse the newcomer character becomes an extension of the veteran player. I know i had to deal myself with that, but i guess this deserves a little edit on the rules u propose, which are great.
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Edited 1380079971
Van
Plus
There are some other rules I would suggest adding: Recognize the commitment. When you join a online game you're not just playing some game on the computer, people are counting on your presence. Cutting out early, showing up later, or not showing up at all ruins the game for everyone else. Make sure to keep your schedule clear during the game's time slot. Be punctual and prepared. The other players in your group did not set this time aside to wait while you cook supper or sit in traffic getting your dry cleaning. Get everything you need to do done before the game, and don't wait till the last minute. If your work schedule cuts it close to game time make sure the group knows in advance or look for a game at a better time. Don't get distracted. When playing on the computer is easy to open other windows or tabs to watch videos, chat with friends, read forums, or even play a whole other game. Do not do this. No matter how good a multitasker you think you are it will slow down the game and the other players will notice you aren't paying attention. Keep your focus on the game and cut out the distractions. These lead nicely into rule #9.
Recognize the commitment. When you join a online game you're not just playing some game on the computer, people are counting on your presence. Cutting out early, showing up later, or not showing up at all ruins the game for everyone else. Make sure to keep your schedule clear during the game's time slot. +1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Since I feel your offerings are universal to both online play and in-person play both, Van, I've condensed those and added them to the first paragraph rather than add to the list per se. Thanks for the suggestions!
Here's a good one for text-users. PRE-TYPE YOUR GODDAMN ACTIONS I can't count the number of games I've dropped because of people not doing jack or not paying attention, and waiting until their turn to type up entire paragraphs at a time. If it takes too long to resolve a turn, I'm just going to leave without a word.
I do hope this thread doesn't turn into some kind of rant, but thanks for the suggestion. :) I would hope though that players are expressing why they are leaving a particular game in a way that is constructive to the GM or group. If you just leave, then it's easy for the GM or group to just call you a jerk and leave it at that. There is nothing for them to reflect on or improve upon as far as their approach goes. Instead, it is better in my view to tell the GM or group why you're leaving, specifically. "The pacing of this game is too slow for my tastes. Players are not paying attention and they're not typing up their actions in a timely fashion. That's just not for me, but thanks for the game. Nothing personal." Done - direct, honest, polite. If the GM or group want to take issue with it or ignore you altogether, fine. But at least you've given them some food for thought that may improve their (and future players') game. In most cases, you're an anonymous person on the internet playing with other anonymous people. It costs you nothing to be honest about these things and has a net positive effect on the community as people work to improve their games. How many times do you see the same GMs looking for new players for their ongoing games, but who aren't changing their approach? I bet that's because they don't get the honest feedback they really need to hear to make their game better. So please, per #10, offer your honest feedback to the GM or group before leaving.
Van said: Don't get distracted. When playing on the computer is easy to open other windows or tabs to watch videos, chat with friends, read forums, or even play a whole other game. Do not do this. No matter how good a multitasker you think you are it will slow down the game and the other players will notice you aren't paying attention. Keep your focus on the game and cut out the distractions. I get this sometimes. I should copy this list into a graphic and put in on the screen my players log into each week.
I don't really use turns, it's more free-form. But all of this is pretty good advice / tips. Also i'd list -If you have blocked out dates, or are going to be on vacation, let the GM know weeks in advance. -as a gm keep copies of pc sheets and have a system for storing them. -as a player communicate what you are seeking from the game, and your style. -get to know the other players, like a real group, not just the anonymous computer people. -if you get bored, take an action in game, rather than bailing, or saying ooc i'm bored. -even more so than tabletop, save rules questions and arguments for post-game, and meanwhile, deal. -wear and use headphones, not speakers to avoid feedback noise. -while playing, have fun, but keep the side discussions and joking around to a minimum. Good tips.