
The following is a rough draft compiling the open questions from the GM Question Corner Thread. If I've left one out, let me know. Dr. Kromm, We have some questions. Please, answer these at your convenience. Though we're very interested in your reply, these are all questions form past sessions with the exception of #7 and #8. As always, this discourse may go on my (non-existent) Dungeon Fantasy blog now two years in the making, but won't be edited for content if so and I'll always let you know beforehand. Page numbers for reference would also be very much appreciated—we're really only interested in strictly-interpreted rules-as-written canon, if available. 1. About no mana zones and Mana Enhancer for blocking spells . . . What if a character with Mana Enhancer 1 was standing in a no mana zone when a second character attacked—could the first character use a blocking spell? Certainly, something like Iron Arm would work, but what about Command? What about Fumble? What about Return Missile? 2. Character A is carrying Character B. Character B gets shot at by an arrow. What are Character B's defense options and modifiers? What are Character A's options for defending Character B against the attack, if any? 3. Character A has Flight. What, if anything, does encumbrance have to do with takeoff or Air Move? What if the character has Cannot Hover? 4. Can a missile created by a missile spell, such as Fireball or Stone Missile, continue through a NMZ? If a person is standing in a NMZ, can they be struck by a fireball created by a fireball spell? What if a mage is holding a charged missile spell and walks into a no mana zone? What if the mage passes the hand holding the charged missile spell through the zone? 5. Does Compartmentalized Mind grant more than one blocking spell for defense (e.g., Mindwarper)? 6. [I]Magic[/I], p. 8, and [I]Basic[/I], p. 237, states that for characters with a base skill of at least 15, "You are allowed to move one yard per second while taking the Concentrate maneuver." Is this a notice from the Department of Redundancy Department, just another minor legacy issue, or can those with skill 14 or less [I]not[/I] take a step while taking a Concentrate maneuver? Along those same lines, if a mage has Move 10, can he step 2 hexes while Concentrating? 7. I'd like to create a giant scorpion/crab/lobster monster (of which I found no canonical examples) with an [I]extra[/I] pair of pincers that both grab [I]and[/I] do damage [I]simultaneously[/I]. That is, it's a strike and a grapple all in one. No idea how to model that. Extra Arms, Strikers, Natural Weapons (from Pyramid), and Innate Attack all had issues. The damage from the monster's attack comes from it "pinching" its victim. My first thought was to use Striker. However, a Striker can't grapple (MA117), and while a pincer isn't a fine manipulator, it can, for example, grapple, pull a lever, snap a branch, or hold a torch. So, I tired Extra Arms. However, while I saw no discount for the pincers not being fine manipulators, more importantly, I couldn't figure out how to make the attack "pinching." Sure, I could just say that the "pinch" is fluff description for the attack and give it two strikers and call it a day, but that means the monster is effectively [I]punching[/I] and there's no grappling associated with it—the victim's hit location isn't grappled or held in any way by the pincer, a very important part of the concept. The Born Biter feature allows for a successful strike to be followed by "worry" damage, but a punch isn't a bite and the balancing factors that make Born Biter a racial feature are mitigated by the fact that the pincers are located on arms, not the more-vulnerable face—so just a name change won't quite do especially since this is clearly a win-win [I]perk[/I] rather than a balanced [I]feature[/I]. Natural Weapons in combination with Extra Arms doesn't change any of that. Innate Attack with Strength-Based modifier from Powers, Binding with Constricting from Powers, Links . . . I just couldn't make it work. The problem, as I see it, is that since a (damage-causing) strike in GURPS is not a grapple, the two can't be done simultaneously except in the case of a bite with Born Biter. Writing a "Born Pincer" perk is not something I want to do; I despise writing rules. If it [I]must[/I] be done, would you suggest a write-up? 8. This question arose while searching for a solution to the last one. It's only theoretical, not something we encountered in play, and isn't nearly as important as any other question. Anyway, say I want to create a giant frog capable of shooting its tongue out to capture prey one or more hexes away. When it opens its mouth, its tongue goes shooting out. If the tongue strikes a victim, the victim is grappled—the tongue is attached naturally to the frog's mouth on one end while the other is stuck to the victim. Is there a valid way to model this with rules as written in GURPS? Thank you very much for your time. Regards, —Richard Sharpe