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D&D 5e How does a Hoard effect Exp earned?

Hey there guys I thought that I had been doing exp right for my campaign but in a recent game I joined the DM put us up against a Hoard and gave us what seemed like a very low Exp amount. When I asked about this he informed me that I was doing it wrong but I have reread it twice now and think he could be misunderstanding it. Okay so here is the relevant information. Party Size 7 with 1 NPC's to protect. Enemy's 15 CR 1/2 orcs and a CR 1 orc CR 1/2 exp value is 100 Per head CR 1 exp value is 200 Total EXP 1700 Now I use the following  online calculator to work out Exp and it says the following. Results Easy: 200 XP Medium: 400 XP Hard: 600 XP Deadly: 800 XP Encounter Difficulty: Deadly Results Characters: 8 (large party) Monsters: 16 (horde) XP to award: 1700 XP Difficulty multiplier: 3 Adjusted Difficulty Rating: 5100 XP Encounter Challenge Rating: 9 From this and what is written in the DMG what is the correct value of Exp that the party should get for defeating and surviving this Hoard encounter? Please feel free to post even if this has been replied too as the more who reply the clearer than rule will be. (Also note i voted for milestone in this campaign)
Your best bet would be to post in the DnD&nbsp; SubReddit. The Roll20 forums are generally just for roll20 topics, rather than game-rules. Try here :)&nbsp; <a href="https://www.reddit.com/r/DnD/" rel="nofollow">https://www.reddit.com/r/DnD/</a>
If you guys are using the OGL sheet, you could have the DM use my XP calculation macro, found here .&nbsp; It figures it all out for you based on the info from the DMG. BTW: The multiplier is just for the difficulty not for the XP Award.
Atticus O'Sullivan said: XP to award: 1700 XP The answer is in the Results section you posted. XP doesn't go up with Encounter Difficulty. The "Adjusted Difficulty Rating" is only to gauge if the encounter works out to be the right Encounter Challenge Rating for the party.
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I just do xp flat in 5e, which I -think- is the intention and why I actually follow it. A CR 1/2 is 100xp. 10 CR 1/2 's is 1000xp. Just divide by participants and give xp. So if 10 people beat all 10, they each get 100xp (1000/10) if one person kills them all, they get all the xp. Doesn't matter if they are level 1, or 20, xp values don't fluctuate, it just takes more to level up that you shouldn't waste time killing lower CRs. Less math, less hassle. Adhoc xp was a big issue with 3.5 and why I eventually just ignored it all and gave whatever I felt like. In this case, 1700/8 = 212.5, up to DM if you round it up or down.