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Gorefest July 10th Session Recap

Joining us today is: Mark W . playing Kegorach the Elven Wizard at 274 points Naryar playing Kessai the Lizardman Barbarian at 256 points Luke C. playing Kritty the Catfolk Swashbuckler at 302 points. Archie playing Welet Tonkin the Cleric at 251 points. Continuing from the last session, the remaining foes continued to flee from the tresspassers and barricaded themselves into various rooms using iron spikes to hold as many of the doors they could closed while Welet Tonkin woke up beneath the wagon at the entrance to the dungeon. Apparently a hard night of partying had made him pass out under the wagon and he ended up dragged all the way to the dungeon by the inhabitants. Meeting up and exploring the dungeon, they attempted several doors to find them wedged shut and unable to be opened. In a room off in a corner, they found a small supply house for those inside containing a large amount of clothing, some rugs, onions, and receipts for the purchases. Ignoring the slight niggling feeling on their consciences, they moved onwards realizing they forgot to check one last door. Turning out to be the one door they weren’t able to wedge closed, instead it was held closed as best they could with the few men left. The blockade wasn’t able to hold against Kessai’s brute strength, instead they moved into the room to find more men and a mage about to commit a sacrifice a maiden to fuel a spell. Taking out the few men, the remaining inhabitants’ morale was broken and they fled while the mage committed himself to finishing the spell. Kritty, on the other hand, had another idea. Spurred on by the cries of the maiden, he charged down the mage. Despite pleading and calling the group fools, he was sliced down by the swashbuckler as Kessai attempted to help. Losing an arm and a leg, his remaining leg holding on by a thread of flesh, he laid on the floor. His last words telling them that they would learn their mistake before he drew his last knife from within his robes and stabbed it into his neck. Immediately concerned with the captive, Kritty and Kessai moved to find a way to release the maiden, with a short pitstop behind the altar to check out two empty chests. Kegorach and Tonkin weren’t as convinced by the girl’s pleas as the other two though. Checking out the altar and the chains that bound her. The altar meant for suppression of magical abilities and the chains meant to keep someone insubstantial to be bound. Asking as many questions as they could, they found her name to be Shani, and claimed to have been kidnapped from a caravan. Finding this good enough, the two fighters managed to finally unchain her despite the protests of the cleric and wizard to hold off on it. Instead Kegorach was more concerned with the fact that the rug wasn’t holding the blood of the mage and instead it was being absorbed into a magical array on the floor. An argument occurred that finally climaxed between them when Welet cast Banish upon Shani. Failing to resist, the girl disappeared before their eyes. Unfortunately, through this argument, Kegorach wasn’t able to convince them to leave in time though he was well on his way to the door when they plane-shifted into a Demon Realm. With Kritty and Welet managing to keep their feet under them, retaining their Body Sense, the other two of the party were slightly dazed by the sudden shift. They were greeted by Shani and a Demon Lord, this obviously their home realm. The Catfolk more concerned about getting together with Shani, it was decided when she said that if they killed the Demon Lord, then anything was possible when Kritty asked if she would go out with him. Allowing the folks a moment to prepare, the Demon Lord allowed Shani to leave the room since her purpose was fulfilled. Despite warning the others, the Cleric’s words weren’t heeded too much. Being in the Demon Realm, the Lord’s power wasn’t as restricted and in some cases he had absolute control over a portion of reality. A valiant showing by Kritty ducking past the Demon lord and striking him with a runabout attack. However dreams were crushed when the first attack was parried, the second attack only earned a tiny scratch on his foe, and the third attack was completely dodged. And then the difference was shown as the Demon Lord used his Power of Command. A single word from the Lord dazed the Barbarian and Cleric. Their insignificance shown to them leaving them standing and drooling. And not completely satisfied with this, he then proved himself against Kegorach. The arrow that was originally meant for Shani, one with a heavy Deathtouch spell on it was fired at the Demon Lord, but with a single hand raised, a red barrier formed between himself and the Spell Archer. The arrow, unable to pierce this field was instead reflected back to the unwitting wizard. Dealing only minor injury, it was the Deathtouch that did him in. Even with severe wounds he was able to hang only his consciousness and keep from being stunned. Kritty, realizing how hopeless the fight might be, ducked around the Demon Lord again and with a heroic charge was able to smack some literal sense into Welet and Kessai to wake them from their daze. But he wasn’t able to protect himself from the claws of the Demon Lord. Despite trying his best, the acrobatic dodge of the Catfolk wasn’t enough to keep him from harm, and when he tried to rely on his luck, he found it wouldn’t work against the Demon Lord’s Privilege. The claws dug into the catfolk’s left leg, the corrosive damage tearing apart his armor bit by bit. The corrosive ichor flowed into Kritty’s blood and caused him Terrible Pain. Luck may have shone down on the catfolk though as the claws didn’t leave him wounded. In retaliation, Kessai struck out on the Demon Lord, though not leaving a large scar and the session ended with Welet attempting to focus the demon’s attention on himself in a desperate bid to save his companions. CP Awarded: •1CP to all that attended. •1CP for slaying a "Worthy" enemy Total of 2CP awarded this session.
Recap up. Here is the mage you fought:  Demonologist
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even if most (read: all) of what I contributed that session was poking dudes in the nuts with my stick to soften them up a little bit, it was one of the best I've been involved in for sure :) I don't have any idea how we're going to get out of this (Welet's phaseshifted Watchdog spells detected more demons on their way to rip out our innards-- probably starting with Keggy-- and his Detect (Supernatural Beings) got more pings than he could care to count) but hey, losing is fun and all that hat. Wouldn't I love to be toting True Faith right about now :) I have a feeling that the demonologist with his phaseshift spells and higher purpose to protect the world from demons wasn't meant to be killed and was probably supposed to be our way out of this mess, but we'll manage somehow I'm sure! Oh and I misremembered, I actually had another point that I'd not recorded on the pdf but had on the forums. Total for this session was 252 points. Sorry!