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Newbing out with planning

Hi there all of you glorious people, I'm a relativity new DM which is the main reason for this post. I would like to ask you, yes, even you a couple of questions. should you choose to accept this quest....just you know...scroll further down....simple stuff, easy exp. ANYWAY. I am an INCREDIBLY shy person which is why as of now I just prefer to play with some of my friends, the problem here is that planning is a bitch. Everyone has shit to do and with a group of 8 people I can't seem to get 4 people together for even a one-off adventure. My questions are therefore: -Any tips at all on planning D&D games...preferably without bribes... -Any starting tips on DM'ing in general -And lastly, any advice to start my GLORIOUS dm career here on roll20 for anyone who made it this far down...may you roll only 20's 
Hey  Max K. , welcome to Roll20! To get kicked off right, I'd suggest watching our introductory video series, Introduction to Tabletop RPGs , which covers the general idea of how they are played, which game to choose and then find a group of fellow gamers. Secondly, for the Virtual TableTop itself we have a Tutorial that shows you how to use the various parts of the software. Additionally, starting your own test game to play with the controls is an excellent way of getting used to the software, and you really can't break anything I promise! Thirdly, check out the Looking For Group Tool and Looking for Group Forum daily for games that may be of interest to you. Fourth, be sure to completely fill out your User Profile . Your Bio is where you have a chance to catch a GM's eye with a well-written statement about yourself Enjoys Playing is important for two reasons: Every entry you put here is a data-point for The Orr Group Industry Report of games being played, and it lets other people looking at your profile know a bit more about you Actively Seeks Group For is where you can add yourself to the Player Directory for systems you want to play We have a wiki that grows weekly and is very much worth exploring. Feel free to ask any questions you have about Roll20 by posting in the various sub-forums on their particular topics (Don't stress about putting topics in the right sub-forums, we mods really don't mind moving topics when needed!) As per our Code of Conduct , we only allow discussion directly related to Roll20 on the Community Forums. Here are some better places to discuss GMing D&D 5E from a non-Roll20 standpoint: /r/rpg /r/dnd /r/dndnext
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Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Setting a time and sticking to it is the best thing I can say for getting a game scheduled. Whether it's with friends or a game that you're GM'ing for random people on roll20. I also GM a game for some friends on roll20 and I started out just asking everyone "what day works for you?" I usually got no response or people wouldn't show up to times they had committed to. Switching to a "Does Day X at Time Y or Day Z at Time W work better for you?" method worked so much better. Also planning that day out far in advance works much better as people can then plan around it, rather than trying to fit it into their schedules. Welcome to Roll20, Scott
Keep the game moving is crazy important as a gm.  Don't focus on the rules if that would slow every thing down.  We do this for fun so focus on the fun and you will have a great time.
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Edited 1468558179
Pat S.
Forum Champion
Sheet Author
Max K. said: Hi there all of you glorious people, I'm a relativity new DM which is the main reason for this post. I would like to ask you, yes, even you a couple of questions. should you choose to accept this quest....just you know...scroll further down....simple stuff, easy exp. ANYWAY. I am an INCREDIBLY shy person which is why as of now I just prefer to play with some of my friends, the problem here is that planning is a bitch. Everyone has shit to do and with a group of 8 people I can't seem to get 4 people together for even a one-off adventure. My questions are therefore: -Any tips at all on planning D&D games...preferably without bribes... -Any starting tips on DM'ing in general -And lastly, any advice to start my GLORIOUS dm career here on roll20 for anyone who made it this far down...may you roll only 20's  First off: Get your notes squared away either with handouts, journal, or even post it notes if you are a paper pusher type then get your game setup done as best you can. Get your maps loaded, get your monsters  sheeted ,  token'd , and  macro'd then place them where you want them on the gm layer. Put some GM notes on the gm layer so you will remember that there is a trap on a chest in room 1001a and that the black pudding is oozing down a crevice from a higher level, etc... Secondly: Listen to your players. Ask them after the game what did they like and what did they think could be improved. This is their game also and they need to have that sense of ownership. I usually have that after my roll20 games and call it my pro's / con's report. I ask my players what was one thing that they liked in that session then I asked them for one thing that they thought could be improved. I also sometimes have a forum thread in my game forum for posts like that in case they can't think of something right then. Lastly: If you can afford it, spring for a  subscription . You will not regret it. If 5 or 10 dollars a month is to rich for your pocket, ask your players to chip in a buck or two each ( gifting ). If you have 5 players and they each toss 2 dollars in, that is a pro subscription right there and the cool thing is that they can gift till the game campaign ends and if another wants to create and run a game, the group can just start gifting the new GM then when the first GM wants to pick up his old game, the group can switch back to gifting him and he can renew his subscription which will reactivate everything as it was before the old subscription lapsed (as long as nothing was deleted or removed during the lapsed time).
Thanks for all the responses. Hope to see you all around
The best advice I can give is that you shouldn't say no to your players. Saying no increases the likelihood of the players sticking to your plot, but your plot isn't the important part, everyone having fun is! Being a DM requires a lot of spontaneity, creativity, and flexibility, but when you are it makes the game about a hundred times better. As a multiple-time DM I can say that my favorite memories of games, and the favorite moments of the players of my games, are the times that I DIDN'T plan. The time that the party screwed up and went to a much higher level area despite the warnings of the townsfolk, then got attacked and captured by fairies of all things, or the time that the party decided to try talking their way out of a boss fight with a crazy wizard, and convincing him they were his nonexistent family! One last bit of advice I have is to to talk about the game with your players before you start. What kind of game are they really looking for? Will it be serious, or jokey? Both? What do they think of character death? Do they want a character meat grinder, do they want resurrection, or would they like to try avoiding death if at all possible? Where a lot of new DMs fall flat is that they feel like they can't talk to players, but communication with your players is one of the strongest tools a DM has to make their game great! I hope this all helps and I wish you the best of luck with your upcoming games.
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Gen Kitty
Forum Champion
As you've indicated you feel more confident after this flurry of advice, and people are starting to wander off topic, I'll go ahead and close this thread.  If you've any questions or concerns, don't hesitate to start a new thread.  Happy gaming!