I've been running games online since 2006 with Open RPG and via tabletop for decades. I always try to recruit weeks ahead of time, at least 1 preferably 2 if possible, and keep posting as much as I can daily to show my commitment. Clear times and zone like 4PM-8PM EST, Group 1 Fridays, Group 2 Sundays. System described, and named. synopsis of the campaign or scenario. all of that is just common sense, and it is a valid key to getting a group together. I'd flee that Vampire game for certain, because I like a more put together game, but I have been a bit scatterred in the past because I try to do too much in prep, and some of it gets missed. My own pet peeve when I was playing just chat based games, no voice (years ago) was players playing in 4 other games and cross posting something meant for game 3, and not ours, and saying oops sorry, multiple times. Mostly because i am putting in 100% effort here. Or mostly younger players no show no notice, for weeks, then we replace them, then they want back in. Or they want to recruit a friend. Then the group gets a bit larger, then they complain group is too large, fire some people so we are not so bored. Except they were the last two to join, and neither of them want to quit or be fired, because the game is good, we just need a smaller group. Lots of problems like that I've seen especially online. I like the campaign pages here, makes it nice to be able to link the pages and the game and it's all integrated. I'm lucky, I am getting "EXCELLENT" players here, very serious, very dedicated, good open communication.